Can we address the spaghetti of hooks?
All you need is this single frame to tell a story of what's wrong with hooks in this game:
Just from this picture I can come up with four things that is wrong here.
Exhibit A:
As you can see, the original hook has not hit anything yet. This is why the animation is still playing. It not only misses Miss Fortune entirely, but preemptively begins the grabbing animation and bringing her towards Blitzcrank.
Exhibit B:
Even if we were to take into account that the true hook is on Miss Fortune, you can clearly see that the line between Miss Fortune and Blitzcrank is interrupted by a Creep. Therefore instead of grabbing Miss Fortune, it should have grabbed the creep instead.
Exhibit C:
Despite all this, Clearly Nami is much closer to the hook the hook than Miss Fortune, and in fact should the line continue, it WOULD hit Nami, yet Miss Fortune is still the one who is hooked.
Exhibit D:
You can clearly see here the new hooks animation has the fist MUCH farther up than the original, meaning that before the hook had even gotten to that point it was still registered as hit.
Seriously? I used to think that "Ok maybe I did get hit by that hook" But seeing shit like this totally confirms me that hooks are just bullshit. If the hook is down to a nose its basically up to the spaghetti code if i dodged it or not and im not happy with that.
Nautilus has a problem where long after the hook animation has finished someone will be hooked, and this is illustrated by the fact that BOTH PARTIES were not prepared for a hit.
This is ridiculous
full visual & gameplay update (
-scale) are for 2023. Only 6 More years to wait.