Taric's heal is a joke;

Dominick Destine··79 votes·6,617 views

What is the point of giving Taric such a weak heal ? moreover, why does it have such an absurd mana cost?

I would rather it heal even less but have a reasonable mana cost so it could trigger Bravado (His passive) more easily, but as it stands, leveling it seems like a punishment for the Taric player and the benefit seems very flimsy for the cost.

COST: 60 / 80 / 100 / 120 / 140 Mana + all charges >Recharge Time: 15 >Starlight's Touch >Passive: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 at once. Starlight's Touch cannot be cast without charges. >Active: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast. >「 Heal per Charge: 20 / 30 / 40 / 50 / 60 (+ 20% AP) (+ 1.5% bonus health)

140 mana at max level? 60 mana at level 1 for one of the worst heals in the game? WTF? keep in mind most heals have a secondary effect while Taric's does not.... and I get that it's an AoE heal but it's still one of the worst, with one of the longest CD and the highest mana cost.

Here are some comparisons;

>Primal Surge RANGE: 600 COST: 60 / 75 / 90 / 105 / 120 Mana COOLDOWN: 12 Primal Surge Aspect of the Cougar Human Form - Active: Nidalee evokes the spirit of the cougar, healing the target allied champion or herself, increased by 1% for every 1% of the target's missing health, and granting them bonus attack speed for 7 seconds. 「 Minimum Heal: 35 / 55 / 75 / 95 / 115 (+ 27.5% AP) 」 Attack Speed: 20 / 30 / 40 / 50 / 60%

Bonus attack speed, lower mana cost, lower cooldown, better scaling.... yeah it's single target but the difference is huge.

>Aria of Perseverance RANGE: 1000 COST: 80 / 85 / 90 / 95 / 100 mana COOLDOWN: 10 / 9 / 7.5 / 6 Aria of Perseverance Active: Sona heals herself and the most wounded nearby allied champion. Heal: 35 / 55 / 75 / 95 / 115 (+ 25% AP) Aura: Sona and tagged allied champions receive a shield lasting up to 1.5 seconds. Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 30% AP) Power Chord.png Power Chord – Diminuendo: Power Chord reduces its target's damage output by 25% (+ 4% per 100 AP) for 3 seconds.

This one is multi target and has a shield component, putting Taric's to shame. Remember that Sona's ult reduces the cooldown, and at max CDR coupled with level 3 ult it has extremely short CD (Double heal, AoE shield).

Basically , why is Taric saddled with such a terrible heal? it should at least have a secondary component like damage reduction (2-4-6-8-10% DMG reduction for 3 seconds would be nice).

117 Comments

Fondling Gems60 votes

Yo let me just come in as a Taric main real quick and get a few things straight.

  1. Taric's heal is not meant to be strong. His ult uses up a lot of his kit's power and his E is a pretty strong ability too. It isn't uncommon for champions to have filler abilities, and Taric's is actually pretty strong because it enables his passive.

  2. Taric's heal is AOE. This means that it can easily and consistently apply things like ardent censor and windspeakers to his entire team. In regards to that it is quite powerful for a basic ability heal.

  3. Mana cost isn't actually that bad. If you played back when Taric's Q still had a 140 mana cost but people actually maxed it first fairly often you wouldn't bat an eye. Sure it got dropped down to 100 at max rank but that was when Taric was a healer. Taric is no longer a healer. His healing is just a tool to keep his passive going, provide a bit of aoe sustain in teamfights, and apply heal based effects constantly in an aoe.

Taric needs to be gated behind mana costs. It is what limits him. Why? Because otherwise he is a champ with AOE hard cc, damage, heals, shields, and very low CDs. He can use W and E relatively often in fights but has to actually burn a lot of mana through Q in long trades. It is what balances him out. Sure it feels weak, especially in comparison to his old heal but he isn't meant to max it at all anyways. The healing is actually pretty decent just do to the CD. It means that so long as he has mana to burn he will be consistently healing a solid amount on a much shorter CD than any other heal in the game.

In late game teamfights ~80 HP (60 + 1.5% bonus health) in 2 aoes, (generally hitting 4-5 members of the team, 2 guaranteed.) is about 320-400 HP a pop spread among everyone every 2-4 seconds is much more substantial that just about any other basic ability heal in the game.


As a Taric main I can say that I have never run into issues with Q mana cost vs healing because Taric should not be thought of as a healer. His heal is there to spread buffs and give soft sustain in teamfights, not to turn a fight around with a big old heal.

TyrekGoldenspear2 votes

Ever gotten a item 3004 when fed?

Fondling Gems9 votes

Yes, it is fun. Other thing to try: Ravenous Hydra into IBG bruiser Taric top. His passive actually makes it really effective and the lifesteal on top of healing on top of slows on top of stuns and shields is just so funny to watch.

NineTailedMystic2 votes

Mana cost isn't actually that bad. If you played back when Taric's Q still had a 140 mana cost but people actually maxed it first fairly often you wouldn't bat an eye. Sure it got dropped down to 100 at max rank but that was when Taric was a healer. Taric is no longer a healer. His healing is just a tool to keep his passive going, provide a bit of aoe sustain in teamfights, and apply heal based effects constantly in an aoe.

Pre-Champ Update, Taric's heal was bonkers strong and was justified in its Mana cost. Current Taric's heal is only for the Passive. I max W over it in hard solo lanes.

Fondling Gems5 votes

Well of course you shouldn't max it, just like you don't max W on Zyra. It is a part of his kit that enables other parts of his kit and allows him to apply on heal effects in AOEs. The healing itself is not why you use it although late game in teamfights the healing is actually pretty comparable to Old Taric Q. The difference is that the heal is smaller but more consistent and is only as effective due to it being AOE.

There should never be a situation in which you max Taric's Q because he isn't a healer like he used to be. It isn't a matter of the ability being bad, because it is not. It is a matter of it supplementing the rest of his kit rather than being a piece that his kit revolves around.

NineTailedMystic3 votes

I'd assume a Heal would be better than a Shield in a solo lane, but Taric's W is much stronger and gives more Armor per rank. It's just a one point wonder, and unlike other wonders it's just to fuel his passive. Old Taric was great in what you could max. Q for massive healing, W for mad damage and Armor shred, E for CC. But now it's just E unless you need a strong shield/Armor steroid.

Fondling Gems4 votes

Actually it gives him amazing synergy with items like Ardent and the windspeaker mastery due to the AOE effect. It isn't mean to be a lane heal but a teamfight steroid in the theme of his old AOE constant buffs but more interactive feeling.

NineTailedMystic2 votes

Even then his W applies Windspeaker's, Ardent, and other items with Heal/Shield power as well. Q is most likely only going to hit Taric, his W partner, and one other person. And it's not something you usually actively think about. Most don't think "oh gotta Q this guy for Windspeaker's resistances" it's "gotta Q this guy so he doesn't die".

Fondling Gems6 votes

His shield apply them to one other person. His Q easily applies them to all 4 others in a teamfight. That is 4 times the effectiveness with more uptime than W.

TyrekGoldenspear2 votes

Speaking of windspeaker, do you think that is a better keystone than CotC or BoS right now for Taric?

Fondling Gems3 votes

Personally I don't play Taric in quite the normal way. For my style of play I prefer CotC, although the nerfs hit it pretty hard so I probably need to switch. I grabbed it for laning phase, not teamfighting, and it's laning phase was ruined.

Bond of Stone is just pretty meh IMO. It actually has decent synergy on Taric considering it splits damage between both shields, making it save a lot of health that way but I just was never a fan.

Windspeakers has the highest winrate so I would have to say it is what you should go with.

(Before CotC I would actually run grasp since it wasn't as bad back then and the damage was a pretty decent boost. Grasp is also meh now though so probably reverting to windspeakers.)

TyrekGoldenspear2 votes

Do you do an aggro styled Taric with CotC, getting in with a stun and then AAing twice, maybe get a second spell off, then backing off during laning? If so that's exactly how I play Taric lol.

I haven't played Taric this patch yet, if the nerfs hit as hard as I suspect, then I might swap to windspeakers.

Fondling Gems2 votes

Well... My mentality is that if it is a lane of the enemy support vs my ADC then my ADC can free farm.... So y that logic if I have to back to make the enemy ADC back then it is worth all my summoner spells.

Lane looks like this:

#Pre lv 3

Get Zoned. Wanna fight? Lets go!

#Lv 3

E>W>Q tee hee run away for 5 seconds.

#lv X where X > 3

Exhaust > E > W > Q > E > W > Q > Flash E > should have been dead one rotation ago, the flash was to kill the support too.


My build tends to be:

Relic + Pots > Targons + control ward + pots? > Sightstone > IBG

Alternatively if we get some early kills my build is:

Relic + Pots > Sheen > Snowball so I build whatever I want. Depending on gold amounts I may finish IBG before Sightstone. I have to back with more than 800 but less than 1000 gold after buying sheen to get a Sighstone.

Luckily if the jungler ganks IBG Taric can just kill them too.


That being said I honestly haven't been Leaguing much lately. Grabbed Warring Kingdoms Vi and threw money into RP for the bloodmoon skins + a bunch of other crap skins so that I have skins on most champs that I play so I played a bunch of random games yesterday to try out my skins but other than that I am on League hiatus until the game is a bit more fun for me again.

When I do play it is usually on PBE since I find it more relaxing if not much more fun. New gamemode is sick though, even for someone who hates playing assassins.

Sad Tyrant2 votes

Bro, his heal was a part of him. they should put an effect when he is alone that increases the heal like it use to.

Fondling Gems3 votes

What you don't realize is that Taric used to be an Aura champion with heals. Now he is a bruiser champion. However the auras are still there in the form of his Q. It is an interactive way to consistently AOE buff the Team. It isn't meant for the healing.

Honestly it goes against the point of it to heal himself more when alone. It would be like CotC getting a bigger shield for each nearby enemy but a doubled shield if there was only one nearby enemy. It is meant to be useful in teamfights, not laning phase. If they make it strong in lane then it would buff a lot about Taric.

It also just doesn't make sense looking at his W. Sure it would buff solo lane or Jg Taric, but Taric isn't balanced around those roles. Trying to force a champion into other roles doesn't make senses, especially when he functions in them just fine as is.

Sad Tyrant2 votes

Mate, I guess by your name that you are a Taric Main and probably know better when it comes to the support side of things. However, he should be balanced for solo lane at least, why you ask, SO he can be a Bruiser.

The Old Taric is more of a bruiser than this one, all you needed was IBG and you were good to go. this one can barely do anything himself.

Old Taric fit perfectly into many roles allowing versatility, with the rework they took off his balls and stuck em on his chin, and then shoved him in a box ans told him to stay.

Riot keeps taking away the Versatility of champions, they did the same to Shen, and Poppy (with the Nerfs to her over the last year).

No it doesn't go against the point to increase it when alone, because when you are alone its just a heal, a pissy weak heal that provides little benefit for the high mana cost, which lacks something, VERSATILITY, which is what it should have, and then add some Decision making on when to use it. "Should I use it alone and gain big chunk of health or should i save some for the jungler and my ADC during a gank to buff them to crush my enemy"

Fondling Gems1 votes

Current Taric actually does more damage than the old one after 1-2 items. I play Taric in all roles (except mid as the one time I did that I was vs another Taric mid (what are the chances?) and I refuse to spoil that memory.) Jungle, Support, Top, ADC Umm, definitely don't do that.... yeah....

It just doesn't make sense from a gameplay standpoint. If you are going to have something that is better the more people who are nearby then it lacks counterplay if it also gets buffed when alone. It just doesn't make sense from a counterplay argument.

Solo lane Taric is perfectly strong. If you are struggling on Taric it shouldn't be because of his healing. His shields and stuns should be your primary way of negating damage, the heal is to provide some extra oomf. Also based on how his CDs work there wouldn't be any decision making since he could spam heal. and always keep it up. On top of that as is he can already trade with most top laners, buffing his heal would make him oppressive in a solo lane and the enemy have no way to play around it.

Arazhel1 votes

OK I typed way much more than I had initially intended, guess I needed to get it out of my system, I don't expect anyone to read all this if at all, if you're interested you can skip most and just read the tl;dr, toplane or versatility part.

PASSIVE and STUTTER STEP: Old Taric's passive sure did less damage than the new one, but one hit is in many cases better than two; it allows for better stutter-stepping in between abilities, thus you are able to stick much better, even retreat while attacking. Even with double AS the single hit comes out faster initially, and allows better movement between passive procs, if you wanted more dps you could still buy attackspeed, something I loved to do - turned you into riven without mobility lategame due to the need to cancel spell animations.

This increases reliability and even versatility A LOT. Which sometimes leads to more damage since you can actually stick to your target. The only thing in Taric's kit that really does sustained damage is the passive which only has a 10% scaling increase over the old ability, most of the damage comes from levels.

VERSATILITY: As Sad Tyrant pointed out, Taric really lacks versatility, and he lacks reliability:

  • His defence spell Bastion, only shields and provides some armor (very poor early game).
  • His heal only heals for a miniscule amount and cant really be compared to healing from other champions and thats all it does, it also has a 45 sec cd, which is only reduced by proccing your passive, thus you constantly need to be in combat or you need to waste spells on minions. If you are ever in a position where your opponent has an advantage and zones you out somewhat, your sustain goes down heavily.
  • His utilty spell, Dazzle, is your primary damage in trades, but it is also your only waveclear, and your only CC, and your only proper defence (bastion wont save you). It has so much it has nothing, if you waveclear with it you will get initiated on and lose badly, you need to choose between keeping it as defence or to try and initiate. The ability is so telegraphed and has such a long delay that its very easy to avoid, Taric is so immobile you cannot properly capitalize on the stun if it does land.
  • His ult.... is really not good in a 1v1 scenario, at least not in laning. The delay is too long to be impactfull when you are at low health, if you ult half-way the enemy will just... kill you, or walk away, stun on cd since you need to use it at the start most of the time. Even if it lands in fight, 2.5 seconds is pretty short for how kitable Taric is.
  • The passive seems great on paper, but as I've mentioned you cant stick, its too reliant on both parties standing still so you can just dps, that almost never happens. *Cast times (not delay/channel). I might be wrong about this, but I've played old Taric a lot, and the new one seems to have much higher cast times on his heal and shield, this in itself makes the passive AS boost misleading. If a window of 2 attacks and one ability takes 1.5 seconds, it feels as if the ability cast took 0.5.

TOPLANE: Taric is a terrible toplaner, he lacks the neccessary tools to survive and trade there (note this is mostly in 1v1):

-Poor, situational sustain. -Poor, avoidable defence. -Poor waveclear. -Poor combat pattern, no real choices, almost completely melee. Damage very avoidable and predictable. -Poor mobility, low base, no boosts/dashes. -Poor initiation, very telegraphed and delayed stun. Poor followup to said stun due to no synergetic abilities and low mobility. -Very linear and unrewarding, if you hit it you might get a decent trade in, if you miss your stun you are done for. -Scales off enemy ignorance, even harder than Garen/Xin. -Increadibly punishing with little reward, bad trades leave you with no way to recover in lane. If you get in a good trade, a quick look at your mana bar makes you realize you can only trade once more. If your opponent doesn't die in 2-3 trades, you have nothing left and become vulnerable. -Increadibly punishing again, even if you miss a stun, or waste a shield, and your enemy doesn't punish you, the mana cost alone can lose you your lane presence, and make it absolutely neccessary for the next stun to hit. Early this makes it impossible to even trade. -Feast or Famine, strange for a support/bruiser type champ. You CANNOT play from behind, if you gave a kill or two, its over, you cannot come back, at least not in lane. In teamfights your team will be seriously lacking damage if behind. At the same time, if you got a few kills, the enemy can't even come near minions. Your passive alone will destroy them. He's pretty much the definition of stat check, funny since people considered the old one to be just that. +Decent DPS, burst is ok, but even though his damage can range from ok to really good, in a combat scenario you will never get it off, its completely melee (even 150 range which isnt great) you are immobile and it isnt helped by huge cast times that cut into your mobility even more. +Absolutely ridiculous scaling into lategame, don't think I've ever lost a game where I got my Items and the game went late. You outdamage about any other bruiser single target, while giving your team some of the best utility.

RISKY STRATEGY: Problem is these things force Taric to play incredibly passive in lanephase, he cannot afford to lose a trade, he has no fallback and falls behind too easily. I guess you could take a Taric top in a 5 man as I did mostly where your team will build around you and your jungler can give you a lead, but it's a very risky strategy and in soloq it will be very dodgy. Maybe you can change my mind, but I've spent almost a year trying to make him work top like old Taric, to little success, I think I've finally given up.

Old Taric was also weak early, but he countered a lot of melee AD's, he also had tools to easily freeze lane with shatter, had really good and reliable sustain, maybe less damage but the increased reliability and shatters range advantage over AA's made it possible to trade effectively, his stun could be used defensively since he didn't need it for the damage. His ult was a great steriod in 1v1 fights especially with the armor reduction from shatter, it was reliable, it was verstile; aoe burst, increases dps, increases sustain. Becomes a powerful anti-bruiser lategame, divers or frontliners can't simply ignore him to get to his carry, he will stun-lock them and kill them easily.

DIFFERENT CHAMPION: But you can't really compare the two, they're not the same champion at all anymore. Only partly the reactive playstyle and the passive remained the same, even his theme changed drastically. I despise the rework personally, for this is a new champion. It makes sense he'll be bad toplane, his entire kit is balanced around 5v5 teamfight, aoe heal, w value doubles, aoe dual cast stun, long range aoe invulnerability, passive to do it all again (minus the ult). I don't find pleasure in this playstyle but unfortunately there's no replacement for the Gem Knight.

Wtl;dr

Taric has a terrible time in the toplane.

He lacks reliability and versatility; his skills mostly offer only one thing, except the stun that has too much, making it too punishing to miss, considering how easy that is, it becomes a bad idea to use it at all unless reactively, forcing Taric to play passive whole lanephase. His passive does good damage... if the enemy stands still, which will not happen with experienced opponents. Taric cannot play form behind, and even though he has a hard time winning lane, if he does the enemy can't do much either. Hes a very polarizing champion, but with huge disadvantages early, making him a weak and unreliable pick.

Honestly the old and new Taric simply isn't the same champion. Almost everything, most spells, theme, playstyle, niche, all changed. The new one is almost completely balanced around 5v5, it makes sense he'll be terrible toplane.

Fondling Gems1 votes

Oh boy this is getting a bit crazy on the text block end, let me try to answer to general parts to cut down the length of these posts a bit even though I am perfectly happy talking about Taric all day.

PASSIVE and STUTTER STEP

Personally feel that new Taric actually is smoother, although admittedly I never did run AS on old Taric. Might just be personal playstyles coming in there because I personally find it much easier to stick due to the smoother AA animation and faster cancel time on them.

The single hit was definitely better for spamming spells but the fact that you get way more attacks off means you add a lot of aa (and therefore AD) damage into the mix.

VERSATILITY: As Sad Tyrant pointed out, Taric really lacks versatility, and he lacks reliability

Ok I am going to call some BS there. Old Taric was much less versatile than the current one. Old Taric would just point and click, walk up and AOE. New Taric can kite back with E, animation cancel, play off of allies etc. That is vastly more versatile than a point and click stun and AOE damage. The only "Versatility" in Old Taric's kit was choosing whether to use W or not to keep the extra armour, but even that wasn't much of a decision because W offset the self armour loss by shredding enemy armour and being most of your damage.

Yes he is also reliable, but he isn't meant to have point and click stuns. It is a huge power sap from his kit and isn't actually versatile. Currently both Taric and enemies can play around his abilities and in return Taric gains a lot of versatility and power in things like AOE stunning as well as stunning off of other champions.

That is vastly more versatile than anything he had before.

Cast times

You are both right and wrong. His heal and E have vastly shorter cast times and Q no longer has that BS delay on it. W does have a slightly longer cast time and is more noticeable due to how you have to combo it in to smooth out your animation so you stay in AA range. R is roughly the same.

Top lane

Poor Sustain? Most champs Top lane don't get close to Taric's level of sustain (Taric averages at the 12th place for most healing compared to top laners) Most of the healers that beat him are obvious things like Mundo Vlad Akali Mordekaiser and Swain. Most of the champions that do beat his Top lane sustain aren't even meta right now.

Poor Defense: Ok this is where I am confused. How many top laners have defense steroids? Garen, Malphite, Poppy, and Wukong passively. One or Two have temporary abilities like Rammus, and a handful has defensive steroids on their ults.

While shields aren't that uncommon there are few - none on as short of a CD as Taric's and only a couple that are more powerful. 8% Max HP shield is pretty strong. Those that are stronger are all on longer Cd's like Nautilus and Poppy shields. Only one I would put in even the same range as Taric's is Shen's and that requires him to hit skills instead of just aaing anything.

Honestly I find that Taric is perfectly playable from behind due to his ult and how kiting with his stun works. Sure he lacks things like waveclear but he does it better than some other champions like Shen due to his passive and having some AOE.

As for your mana issues I popped over towards your runes/masteries and noted that you take neither scaling mana regen blues nor the mediation mastery. Try one or both of those. Personally I don't run into mana issues when trading with Taric and can easily get 4+ trades in before having to back the first time.

I do agree that new Taric is balanced around 5v5 which the old one was balanced around too, just to a lesser extent. If you want a champion to be a 5v5 champion you have to hit them in other areas and that his top isn't as strong as it used to be. That being said I have never had overmuch difficulty there. You have convinced me to throw more time at Top lane Taric again though so maybe I will change my mind.

Arazhel1 votes

Wow, thanks for replying, it's nice to talk to someone who actually plays Taric, especially a fellow Taric main.

Yes his AA's are easier to cancel, but it feels like I need to be attacking at max speed to get value, which is hard to do if your enemy walks away.

The versatility Taric has now is mostly when in skirmishes (2v2) or later team fights, most of it isn't available in solo lane. In a melee match up, you didnt need to use your stun early if the enemy wanted to trade or if you wanted to harrass, my problem with him is your stun is most of your damage where prevoiusly you can just pop shatter. Sure you can do that now by going Q/W and aa'ing them, but the range and minion block make that much harder.

The e is great, no delay and resets aa, my problem with the heal cast time is it either feels longer, or it can't be cancelled like I used to before.

Shields, I agree few toplaners have defence or healing sometimes, but I don't feel he can be compared to someone with more dedicated sustain nor is his defence steroids quite as strong as others. Sure you have both, but I feel it forces me to have a long sustained fight.

As for runes/materies, if tried a lot of setups on Taric, I almost always take meditation unless im doing something strange like 18/0/12, I probably switched up the masteries when playing someone else. I need 10 cdr from blues, which leaves me with 3 blues left, I guess i could try them, magic damage would just hit me a bit hard midgame.

Some games with Taric top I do really well, others I lose terribly. I've experienced people around silver elo have no idea how to play against Taric, while at around gold I just get destroyed. But I think it may very well just be matchups as well; Playing against something like JaxJarvanIVDarius was torture, playing against a tank such as ShenMaokaiNautilus ranges from ok to even easy, and for some strange reason Illaoi was a cakewalk.

Hmm I think I'm going to continue experimenting, I may have played him either too much like old Taric or too different, I just stopped after that one JarvanIV game because i didn't want to experience that again. Thank you for the post, I needed to see a few counterpoints so I can rethink my stance.

Fondling Gems1 votes

Always glad to chat about Taric. So far I have only gotten one top lane game in and it was vs a Renekton so I definitely have a better idea of where you are coming from now. (It was not pretty.)

Part of it on my end was me getting lucky with a lot of my matchups in the past, I can definitely say I never felt that useless as old Taric top. I can definitely agree with you that his counters got a lot worse though, especially those with dashes.

Still gonna take a bit more experimenting to check out more matchups though.

Out of curiosity what gave you so much trouble vs Darius? I have done that matchup before and while it is scary it is definitely doable, although there isn't much room for error.

As for Illaoi that is pretty easy to explain. She has to stand still during all of her cast times which makes he easy to stun. I want to find out if you can use W on your clone now though. That could be funny.

Arazhel1 votes

Anyone with good mobility is a pain, for example its pretty hard to bait out jax's q. Also If the enemy ever picks fiora top, don't pick Taric, it's the only matchup that I know of where you have a 100% chance to lose, doesn't even need to use her dash to dodge. I remember just giving up on the lane, buying mobility boots and going down bot/mid to gank, we won in the end though.

The Darius matchup depends on how good the Darius is - he at least just has to be decent. If you play it almost perfectly you can win. Like you said no room for error; ult 1 sec too late - dunked, miss your stun and you have no way to run away or fight, Darius isn't mobile, but he can move around freely while casting his q, and the slows from his w and e make hitting a stun very hard, not to mention his grab also interrupts your dps/spell-weaving pretty badly. I'd chance to say it's a skill matchup in Darius' favour, one that also snowballs pretty hard, kinda like Nasus vs Riven matchup if I'm not mistaken?

Ye I agree with Illoai, she pretty much stands in the same place and only has a very small jump that can't be used to dodge anything, she can't run away either so you can continually dps her with your passive. What surprised me though, Illaoi is known for absurd damage, few champions if any can facefight her - but Taric can, probably due to the above mentioned reasons and the easy to land stun. Also if she pokes with her q, you can easily shield it if you can't dodge it due to how telegraphed it is.

I don't think your w can be cast on it the clone, which would've been pretty cool. I Played Karma top against her a few times and I think I tried shielding my clone but it didn't work unfortunately.

Fondling Gems1 votes

Ah ok good to know.

Dominick Destine2 votes

{quoted}

Pre-Champ Update, Taric's heal was bonkers strong and was justified in its Mana cost.

Yeah, old heal could easily reach upwards of 700 HP on Taric self-healing on a very short cooldown.

It made sense to give it a high mana cost.... the current heal has a huge cooldown timer, enormous mana cost and heals for significantly less than it used to. Again I understand that it's AoE but it's also saddled with being the only heal in the game that does not have a secondary effect attached.

ModCaptainMårvelous3 votes

The thing is the CD isn't "huge" because of his passive. Provided Taric can get two hits, you're almost always getting one charge of your Q off:

Increased to 6 - 3.3 (based on cooldown reduction) seconds for Starlight's Touch's recharge time.

12-6.6 seconds off your heal timer with each passive means you're going to have a stacked heal after just two uses of your spell, provided you are smart about how you use it.

False 0013 votes

Hey man friendly Taric main here too and just wanted to tell you that everything you said here is 100% correct. Well said. (btw Taric's passive makes him way too fun top)

Fondling Gems2 votes

I know right?

Jeanne fan club2 votes

Try building ROA on him, the hp + ap scaling on Q means that a max stack q will be doing around 360 hp once you finish ROA alone. Also the mana helps a ton

ModKnightsKemplar2 votes

Let me add to that as a frequent Taric player:

You can totally max Q and go windspeakers and his heal is freaking awesome. Yeah, you give up a lot for it, but it does work. At least well enough to help me dig out of silver.

I have played him successfully as tank and as enchanter at low elo, and I suspect a player knowledgeable and skilled on him could do the same at higher tiers.

Fondling Gems3 votes

Yeah, mentioned some stuff about this in other comments but heal based Taric is an option in very specific situations. It just needs a specific build to make it functional and has a different play style.

It is why I mentioned items like Ardent Censor.

BastionKross3 votes

Taric's heal is not meant to be strong. ... It isn't uncommon for champions to have filler abilities, and Taric's is actually pretty strong because it enables his passive.

If you're going to have a one point wonder ability that's also filler, why not be efficient about it? Remove the heal, lower the mana cost to around 25, and rename the ability "Trigger the Passive". Problem solved, right? Oh, but we need to keep the heal to

provide a bit of aoe sustain in teamfights, and apply heal based effects constantly in an aoe.

The AOE sustain in teamfights is nothing. It would be something if we weren't currently in a meta where everyone outside of tanks blows up in less time than it takes to microwave a Poptart (it's three seconds, they actually put that on the box). Spreading a heal over many champs at once instead of focusing on one just doesn't do much good anymore.

Finally, how many Taric's actually take Windspeakers? League of Graphs says that only about 25% of Taric players use the mastery. Now that sounds like a lot, but when you factor in Taric's low pick rate, it means that in the rare event you actually meet a Taric, there's only a 1 in 4 chance that he's running that keystone. Meeting a Windspeaker's Taric is like being struck by lightning while holding a winning lottery ticket; a small fraction of an even smaller fraction.

Oh, and that whole Ardent Censor thing? 1.7% popularity on Taric, tied with Banner of Command and one tenth of a percent more than a Zekes. No one is buying that on Taric.

Fondling Gems2 votes

Ok clearing up a few things here.

  1. His heal still has synergy with his kit. The mana cost is also important because it is what limits Taric. If Taric's mana costs get too low he becomes a monster in lane due to the spammy nature of his kit. His heal is balanced around being used to keep his passive going in fights, not for sustain. That is why it has a higher mana cost, to provide a balance lever for Taric's ability to do extended trades.

  2. The ability is interactive. That means it is more fun to play with than an ability that just triggers his passive. Juggling stacks and waiting the 1-2 seconds for the extra stack for the extra heal adds an interactive layer to Taric. It also helps keep an old part of Taric alive to appease his older fans. Old Taric had heals, so it makes sense that if possible and fitting his new kit should have heals. However being that he is balanced around fighting, not sustaining, it makes sense to have his defensive power in shields and not heals.

  3. 400ish health of healing ever 1-2 seconds isn't bad, even when split among the team. Sure you don't feel the effect as much, but it was modeled as an ode to old Taric's auras. You didn't feel old Taric's auras, and in the same way you don't notice his heals as much. However you notice his heals more than his old Auras. It functions as a more interactive aura.

  4. Play rate doesn't matter. 1/4 Taric's take windspeakers. It doesn't matter if there are 4 Taric games a month or 4 million. Either way it is one in four. 1/4 is a decent amount, and actually the higher winrate one last time I checked. Also the one used more in higher elo. Took a dip due to courage of the colossus but with the nerfs I expect windspeakers to make a comback.

  5. Yes, Adrent Censor is an uncommon pick. That is because it is highly situational. That being said the synergy is there and it makes Taric one of the champions who applies it best. He just has better items in most situations.

(You have to be vs a poke lane, want sustain, have an AA focused team, be vs a team that isn't a pick comp. Taric can be built heal based, it is just highly situational. Most of the time when it is a valid option Taric's wont do it because you need experience to be comfortable with it or know when to do it which only people who really know Taric and can analyze the game to form solid predictions of how it will play out can do. I consider myself a Taric main and I don't even always recognize when it is the better option.)

BastionKross3 votes
  1. A heal would have synergy with anyone's kit. Everyone wants to stay alive. I would argue that it's no more synergistic to Taric's kit than all the other champs who want to spend as much time as possible in enemy ranks. Nice to have, but not required by any means. Especially for Taric, who has both a spammable shield and a delayed Tryndamere ult to fall back on.

And mana costs aren't the only balancing lever. Taric has a better one we can focus on: he can only make best use of his kit if he procs his passive. He can only proc his passive if he hits something in melee range. That's actually quite a tall order for a champ with no mobility whatsoever and only one CC in his kit. Taric is much like a juggernaut in that if you kite or avoid him, he can't accomplish much. That should be his primary balancing lever, not mana costs that are oppressive. His early game is weak enough without them, no need to burden him further by having him go OOM like old Poppy. No one likes to go OOM, and it should be avoided as a balancing lever as much as possible.

  1. I would argue that the shield and ult aren't "interactive" abilities either (and cite it as one of the reasons he's not very popular), but yet there they are. Sure, they're more fun because they actually do something other than trigger his passive, but not every ability on a champion needs to be there to be fun. Sometimes they just need to be functional, and that creates it's own fun by enabling the rest of the kit.

And if you're going to play the "well old Taric had it so the new one should too" card then keep the heal and let it heal 1 HP. Doesn't that solve your gripes about losing the tie to old Taric and his synergy with healing buffs with my proposed Q rework? It's not like most people are going to notice the heal gutting outside of the rare heal-focused Taric build anyway. We can even rename the ability "Hey, Remember When Old Taric Did This A Hell Of A Lot Better?" It's a little lengthy of a name, I know, but I think it adds flavor. I'd take that concentrated healing over a glorified AoE HP regen boost any day.

  1. This already got addressed with the above, but I will point out you yourself admitted that the heals are barely noticeable and that they're a call back to Taric's auras. I agree on both points. But of all the homages to old Taric they could have preserved, they chose the most boring and uninteractive part of his kit. There's a reason those auras got removed, no one liked playing with them. They were invisible power that wasn't satisfying for anyone involved. Much like Taric's heals are now. You could argue they're not so invisible with those giant green circles, but I don't mean visually invisible.

So we can both agree on one thing, they certainly did preserve the feeling of old Taric's auras well with his heal. Whether or not they should have is where we will disagree.

  1. Winrates don't mean anything unless you put them in context, and often the best way to do that is with pickrate. If you're on the boards often enough, you learn that winrates can be very misleading if they don't have the sample size to make a reasonable judgement. For example, if I build ohmwrecker on Urgot and win a bunch of games through no fault of my own, I would significantly (and artificially) inflate the winrate of ohmwrecker on Urgot because hardly anyone else uses that combination. It would still be a terrible buy for Urgot, but because the pickrate is so low the winrate would be straight up misleading.

So when you look at winrates for a Taric (one of the least played champs in the game) using something a only a quarter of them are using, the sample size is low enough that any winrates are to be suspect. I'm not saying it can't work, but I'm saying that there's just not enough data there to prove the winrate isn't a fluke or the result of some premades/team comps that win despite Windspeaker Taric and not because of it.

  1. If Taric has better items in most situations, isn't it unreasonable to risk the overall balance of a champion on a synergy he's not using in the vast majority of games? We're not going to give Darius an AP scaling just because he can use rageblade in one out of fifty games, or have Malphite's base attack speed be super high because he can buy a statik shiv once in a blue moon. That would unbalance those champions for an inconsequential reason.

Balancing Taric with censor is a very similar situation. The synergy is there, it's just no one uses it because sometimes you just need relevant stats instead of awesome synergy. (think HP regen Heimerdinger here) If people were buying it on him 30+% of the time, then you'd have a point. But 1.7% of the time? There's no need to balance a champion around that, especially if opposing balance changes would improve synergy with items the champion does frequently want to buy. It sacrifices an alternative build, and that's always a downer, but alternative builds should never impede the balance of intended builds.

Censor is for enchanters. Taric is more of a tank/juggernaut/bodyguard/raid boss.

NineTailedMystic14 votes

Just lower it's insane Mana cost. You hear Lux players bitch about 110 Mana E? 140 Mana cost Q that does jack shit. At least empower the heal when he's self casting it solo.

JVlasterQuinn6 votes

{quoted}

Just lower it's insane Mana cost. You hear Lux players bitch about 110 Mana E? 140 Mana cost Q that does jack shit. At least empower the heal when he's self casting it solo.

This ^. Old Taric heal was for one target but what i loved is that it was increased if you used it only for yourself. Add this back Riot.

BastionKross3 votes

The heal isn't that strong because Taric can spam it. The mana cost is high so Taric doesn't spam it.

  • Riot Games

[zombie-brand-facepalm]

Variks the Loyal10 votes

Compare it with other things he gets like Redemption, Locket, and the invulnerable ult.

Also, it becomes much more mana efficient if you wait for more charges before using it. 3 Charge heal is actually pretty good.

hhaavviikk3 votes

{quoted}

Compare it with other things he gets like Redemption, Locket, and the invulnerable ult.

Also, it becomes much more mana efficient if you wait for more charges before using it. 3 Charge heal is actually pretty good.

3 charge heal good, or mandatory? because it seems to me like using it below 3 charges is simply a complete waste of mana and cooldown.

Ben Sharpio4 votes

because most of his power is in his ult? Why should he be able to have a gamechanging ultimate, with locket, with redemption, with exhaust ect.

Dominick Destine6 votes

[{quoted}](name=l Sion Bot l,realm=NA,application-id=3ErqAdtq,discussion-id=AvircajA,comment-id=0000,timestamp=2017-01-28T23:59:27.455+0000)

because most of his power is in his ult?

Yes, I understand that and I'm not asking for the heal to be buffed.

I actually ask for the reverse (sort of); At least make the heal [more] terrible but cheap in mana cost so he can trigger Bravado (His passive). That would make it a great skill rather than the pile of garbage that it is now.

OR at least give it a secondary component like almost every other heal.

Swarovsko4 votes

I feel like even Sona heals better than Taric, I actually stopped playing him because of his mana costs.

chipndip12 votes

An enchanter heals more than a warden with invincibility in his ult? WHAT? THIS IS BLASPH-

If it was the other way around, we'd just delete Sona already.

Shaydrox4 votes

Wait Taric has a heal?

Dataless3 votes

I would imagine it's kept intentionally weak because of the potential number of targets it can hit through Bastion

Spoofghoul3 votes

yo man taric heal is no joke

Taric item 3047 item 3004 item 3027 item 3065 item 3025 item 3068

thats my taric top build

you just spam like a mofo and heal so such insane amounts it's broken af

Blastermine2 votes

{quoted}

yo man taric heal is no joke

Taric item 3047 item 3004 item 3027 item 3065 item 3025 item 3068

thats my taric top build

you just spam like a mofo and heal so such insane amounts it's broken af

Exactly. You're forced to build 3 mana items because the cost is insane. If the cost was normal, perhaps even scaling per charge, he'd be able to spam it in lane and have pretty good trading despite lacking a damage abilities. Aka He'd go top lane and be a powerful sustain tank, and Riot hates that.

But, uh, How do you manage before you get you're mana items, if you don't mind sharing? (reverse Ryze was kinda fun on acension after I got 3 mana items and Max CDR)

Pandemic Punch3 votes

I approve this message

LatetotheRace2 votes

I'd like to revert it.

DarkRitual1 votes

Back to his old shitty heal? Althiugh, his old heal could target minions, so it was at least useful for denying those canon minions.

Dominick Destine2 votes

{quoted}

Back to his old shitty heal?

His old heal could heal upwards of 700 HP to himself on very low CD assuming you were using your passive.

Even on an ally you could reach 400 HP each in a single cast.

More from Gameplay

More by Dominick Destine