Runes I'd like to see

RookPusher··2 votes·252 views

And maybe should be swapped out for the ones no one takes. I'm throwing out ideas not demanding inclusion:

  1. Quicker Recall
  2. A Magical Footware for Sightstone would be cool
  3. The allowance of a 4th ward on the map assuming that's your main tree (i.e. wouldn't be an option in your secondary)
  4. Increased range on standard wards
  5. A +2gp10 option for that support tree (again, only as main)
  6. Tower Repair? Something like the opposite of demolish (on triple the timer, I'm not insane)
  7. Some sort of Banner of Command ability would be cool. The item itself is hard to justify. A rune might not be.
  8. A rube that allows TP to Farsight Alteration wards
  9. An Ivern passive (which, to be fair, is a garbage passive for Ivern)
  10. Something like Ghost Ward, except instead of making a zombie ward, it makes a Teemo shroom.

3 Comments

undesirable team1 votes

i would like fervor of battle

fƒ151 votes

Quicker recall wasn't very valuable as a very old rune? In my opinion? idk how I feel about this one honestly.

Yeah the sighstone thing but with like 2 wards every refill sounds great!

4th ward sounds very creative! And the increased range (but maybe also on trinkets) I also enjoyed seeing as a support back then, doesn't sound game breaking either!

+2gp10 wasn't great in my opinion (I'm also main support), it's 360 gold at 30 minutes which is pretty bad in comparison to boots... also less cool in comparison to other runes.

Tower repair!! I remember one of my games far back we had gotten a tower to 1k hp, a heimerdinger (with old passive) stood next to the turret for around 7 minutes? And it was back to full hp! It would be really funny and interesting to see that. I definitely like how Janna can shield turrets even though it's only slightly useful, maybe the same concept of Janna's shield + Tower Repair as a temporary tower shield charged up in 5 ticks could happen based on tank stats??

Ohhhh banner of command. I remember there used to be a summoner spell called promotion? I believe? It was basically an enhanced banner of command for a minion, the effect on it would show as the eye of maw's activation! I would like to see this as a rune as well, maybe working like summoner shards coming every few minutes.

hmm The farsight alteration wards aren't tped to because it could create some strong cheese like a twisted fate ultimate. As a rune that's not very balanced? But I had also considered the idea before and I think it would be better kept away at the moment.

The ivern passive isn't garbage, it's just different and gets better as he levels. Definitely not to be seen in runes lol.

Ghost ward as teemo shroom?? So everyone can create teemo shrooms as long as they destroy wards? I think that's a little too creative here but nice idea!

PopcornBunni1 votes

Resolve Keystone: "Stalwart Presence" -- Taking damage from a champion reduces additional damage you take from that champion by 3%, stacking up to 5 times (Stack cooldown: 2 seconds) (Stack Duration: 5 seconds). Additionally, you take 3 less damage from minion and non-epic monster attacks. These effects are doubled if your champion is below 40% health.

Tier 1 (Unflinching, Demolish, Font of Life): "Siege Protector" -- While under an allied tower or near an allied inhibitor, gain 6 Armor and 8 Magic resist. That structure gains a shield of strength 50-220 (+2% of your max HP) based on your level as long you remain near it (Goes on a 90 second cooldown as soon as the structure's shield takes damage or you move to another structure).

Tier 2 (Iron Skin, Mirror Shell, Conditioning): "Persistence" -- Gain 5-22 (+10%) bonus armor and magic resist (based on level) until damaged by a champion, turret, or large monster). This effect lasts for 2 seconds after the triggering attack. (9 second cooldown)

Precision Keystone: "Touch of the Magus" -- Your basic attacks deal only 60% AD physical damage, but deal an additional amount of magic damage equal to 30% of your AD and 20% AP (Bonus damage can not critically strike). Hitting a champion with a basic attack lowers the remaining cooldown of your basic abilities by 5%.

Tier 2(Legend line): "Legend: Vision" -- Gain 10% +1% per legend stack bonus trinket duration and trinket cooldown

Inspiration Tier 1 (Contraptions): "Hextech Freezepods" -- Every 115-30 seconds (at levels 1 - 18l) gain a Hextech Freezepod (Replaces trinket at 6 items). Place freezepods to leave a visible trap that hexplodes in an icy radius when a champion walks over it. Deals no damage, but slows enemies affected by 20-40% (At levels 1 - 11) for 2 seconds. (Trap duration: 60 -111 seconds at levels 1- 18l)

More from Gameplay

More by RookPusher