CLARITY FIX ON Darius's Hemorrhage (Passive)

Dunkrius2g··4 votes·434 views

What clarity to be honest you guys might ask? Here is what we need for Darius's hemorrhage.

E.g. summoner 14 Once you land ignite, you can see the damage piling up. 94...188...282...376....470!

So why doesn't Darius's bleed works like this? It is just plain 19...19...19...19...19! Instead it should be 19...38...57...76...95!!!

EDIT: FIX DARIUS"S W!! DOES NOT REDUCE ATTACK SPEED ANYMORE!!

5 Comments

kJs1 votes

Does it matter? You can just add them up easy.

Lord Dusteon3 votes

{quoted}

Does it matter? You can just add them up easy.

It makes seeing how useful your passive actually is nice, and it's in line with the other changes to DoT spells.

Dunkrius2g2 votes

{quoted}

Does it matter? You can just add them up easy.

**"This has been on the PBE for a little while, and since we haven't run into any big issues with it, we figured why not? If you run into any issues with readability or have any feedback, feel free to let us know. Otherwise... woo combat text changes. Woooo!

BIG NUMBERS, MAN: Generally, the more damage a single hit deals - the bigger it will be on screen, up to a limit. Insignificant damage numbers will be far less pronounced and will fade more quickly.

CONTINUOUS COUNTERS: Champion damage over time and multi-hit abilities now display a 'combined' total damage number, as well as the normal tick damage. This will only display the 'combined' total damage on minions. NUMBERS EVERYWHERE We've made some minor adjustments to the position and scroll direction of various types of text. Specifics include: on-hit procs will scroll with the original damage hit, and heals will scroll in the same direction as shield absorption text"**.

(http://na.leagueoflegends.com/en/news/game-updates/patch/patch-59-notes)

So read the post again and understand that this is CLARITY we are talking about. I can count...but wait. With that logic, why don't you just remove this whole new system Riot brought out in 5.9? Why not remove all info for Swain 's full damage output in stead of just seeing 100..100...120..120. I can continue oh wait I will.

http://leagueoflegends.wikia.com/wiki/Damage_overtime

http://leagueoflegends.wikia.com/wiki/Dot

(I don't know if the 1st link will work so you can try the 2nd if need be.

Remember this isn't accounting DoTs. E.g. Viktor combo (exclude the DoT that his Ult Deals). His Q E and R's burst damage Is all added up... E.g. 145...450...789...1313!! Then DoT comes in.

TL;DR I can count too. But with this new Combat Text system, why isn't My Love Darius NOT included?!

kJs1 votes

You're way too hysterical about this. It's only a minor oversight.

Dunkrius2g1 votes

{quoted}

You're way too hysterical about this. It's only a minor oversight.

that is true as well. It is just that when you add 2 stacks of bleed, then you wait 4 seconds, then u immediately Q again and put 5 stacks on him, then he took 9 seconds of bleed, and the supposed damage of a 4 second 2 stack bleed + 5 stack 5 second bleed should add up. That's all i want. It is minor but if some champ is not up-to-date with this New Combat Text, i gotta let Rito know. When it comes to my love,Darius , i will let Rito know about it.

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