Warding - A thought on game improvement
A majority of players know that warding confers on your team a very large benefit. Full stop.
And yet, a lot of people don't throw wards. I can't explain why. Sometimes I think its because there's a lingering theory that the Support should throw wards. I was wondering how to remedy this situation and I think the answer is to give wards another benefit that is a little more tangible. So here's what I'm thinking.
All wards now give gold per 10.
- Invisible wards: +1 gold per 10 seconds.
- Visible Wards: +2 gold per 10 seconds.
The goal here is not to dramatically increase gold. The goal is to give players an incentive to want wards down. 90% of the time I can't pay a non-support to throw a pink ward period, and when I can it's usually Baron. This would also give incentive for the enemy to look for wards in the brush. And a benefit to the sweep trinket.
It's a small change, and one that can only serve to give everyone an equal benefit. It helps supports, creates more visibility, and punishes those who don't ward. I personally think it's something we should consider.