Warding - A thought on game improvement

RookPusher··2 votes·474 views

A majority of players know that warding confers on your team a very large benefit. Full stop.

And yet, a lot of people don't throw wards. I can't explain why. Sometimes I think its because there's a lingering theory that the Support should throw wards. I was wondering how to remedy this situation and I think the answer is to give wards another benefit that is a little more tangible. So here's what I'm thinking.

All wards now give gold per 10.

  • Invisible wards: +1 gold per 10 seconds.
  • Visible Wards: +2 gold per 10 seconds.

The goal here is not to dramatically increase gold. The goal is to give players an incentive to want wards down. 90% of the time I can't pay a non-support to throw a pink ward period, and when I can it's usually Baron. This would also give incentive for the enemy to look for wards in the brush. And a benefit to the sweep trinket.

It's a small change, and one that can only serve to give everyone an equal benefit. It helps supports, creates more visibility, and punishes those who don't ward. I personally think it's something we should consider.

2 Comments

Redskinsrock26891 votes

Let me just throw a pink ward in my fountain here at 30 seconds.

RookPusher1 votes

Sure, you could. But

  1. That's an easy fix. Has to be outside of the base.

  2. Do you think someone's going to go 90% of the way, only to take the menial gold?

Slow the gold generation rate down if you want to, but the point is to kick up the incentive.

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