Rumble and urgot nerfs on PBE

Ecodeath··1 votes·641 views

Rumble Electro-Harpoon (E) - now works on a charge system. Recharge time is 6 seconds per shot, can store two shots. (from 10 seconds) Each shot generates 10 heat (from 20 per cast) Slow duration reduced to 2 seconds from 3 seconds.

Urgot Zaun-Touched Bolt Augmenter (Passive) Damage reduction lowered 5% from 15% Now stacks up to 3 times. Duration increased to 3 seconds from 2.5 seconds.

Terror Capacitor (W) Shield value lowered to 40/80/120/160/200 from 60/100/140/180/220. Duration lowered to 5 seconds from 7 seconds. AP Ratio of .8 removed.

Hyper-Kinetic Position Reverser (R) [new effect] now also terrifies other enemies (champions, minions, monsters) for 1.5 seconds after swapping places!

Not sure why riot is nerfing Rumble at a 43.98% and urgot at a 45.34% win rate. Lets takl about rumble first. They lower the cooldown by 2 seconds without CDR and about 1.5 seconds once u get a lil bit of CDR. Then they reduce the heat generation which is going to hurt him a lot and even further they reduce the garbage slow duration. Now for Urgot. They weaken his only pro, his lane bullying through use of his passive, and then nerf his W for no reason as well as remove the AP ratio, probably to decrease diversity. In return they give him a shtty 1.5s fear which is only in melee range of urgot so bascially a piece of sht.

Overall confused as to what the purpose of these changes are.

1 Comments

AscendedxBlade1 votes

they dont want to admit they screwed up so they are nerfing random

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