Sated devourer takes 15-20 minutes to farm while Muramana takes 25-30 minutes.... game ends in 30?
My point is... compared to sated,
takes way longer to get, and does not feel nearly as rewarding. By the time you get it, the game is pretty much over as games end in about 25-30 minutes which is about the same time it takes to get
.
The other problem with
is the annoying toogle on and off while farming vs team fights. If you're not careful, you will enter a teamfight with it off or... farm creeps with it on, depleting your mana. This micro managing annoys me so much and makes the item unattractive to me,
Overall, compared to sated, it does not do much damage either and consumes a lot of mana. I thought
was suppose to help with mana issues, but instead it creates mana issues.
I think the concept of the items is great, but it needs some tweaking to compete with sated devourer and need to reflect the changes in how quickly the game ends now.
The toggle off and on should be removed and the on hit proc should only work on champs....not minions. Also, it consumes way to much mana. It create unnecessary issues that take away from me enjoying the game.
I also think the on hit proc should be magic damage so mages could use it and it would not make much of a difference for ad caster as the damage from the proc can't crit anyway.