Sated devourer takes 15-20 minutes to farm while Muramana takes 25-30 minutes.... game ends in 30?

xxxMadLionxxx··3 votes·775 views

My point is... compared to sated, item 3042 takes way longer to get, and does not feel nearly as rewarding. By the time you get it, the game is pretty much over as games end in about 25-30 minutes which is about the same time it takes to get item 3042.

The other problem with item 3042 is the annoying toogle on and off while farming vs team fights. If you're not careful, you will enter a teamfight with it off or... farm creeps with it on, depleting your mana. This micro managing annoys me so much and makes the item unattractive to me,

Overall, compared to sated, it does not do much damage either and consumes a lot of mana. I thought item 3042 was suppose to help with mana issues, but instead it creates mana issues.

I think the concept of the items is great, but it needs some tweaking to compete with sated devourer and need to reflect the changes in how quickly the game ends now.

The toggle off and on should be removed and the on hit proc should only work on champs....not minions. Also, it consumes way to much mana. It create unnecessary issues that take away from me enjoying the game.

I also think the on hit proc should be magic damage so mages could use it and it would not make much of a difference for ad caster as the damage from the proc can't crit anyway.

7 Comments

Fefnil1 votes

This item suffers the same problem with the Seraph's: it's a very late game item in a patch where games are so slow. If they want to keep this pace, they should probably accelerate the charging process of the tear. They could remove the 2 per 8 sec limit and it would be already enough. For the item itself, yeah, it's pretty underwhelming. There are practically only 4 champs who use it, Ezreal, Jayce, Yorick and Ryze. They should definitely remove the toggle, and make it proc on champs. Also, they could remove the mana cost per hit, and add an active that for example, charges the next autoattack consuming a big % of your mana, something like an offensive version of the Seraph's.

DrNova1 votes

Urgot uses it as well

Fefnil1 votes

Yeah, and Malz ad too.

Silents4291 votes

The item has a bad active and needs changes, but comparing it to sated isn't a fair comparison at all.

SerBlaise1 votes

They should make it only work against champions and remove the active.

Slamurai Jack1 votes

25-30? I don't think so. Try 20-25 at the latest. If you're getting Muramana later than 25 minutes, you fucked up hard.

venomous frost1 votes

playing ezreal, if you can't get muramana by the 20 minute mark, you aren't using it effectively enough

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