On Devourer and Challenging Smite
Hey Riot, really proud of you guys for finally cluing in and nerfing Cinderhulk.
Devourer and Challenging Smite could also use your attention! Sated Devourer removes the significant gating from champions like Kayle, Jax, Aatrox, Diana, and others. Their three hit or on hit passives become two hit or doubled up, which allows them to deal far more damage than is healthy for the game. In a similar vein, Challenging Smite allows a jungler or top laner to win trades and duels simply by hitting Smite. It's that easy. Allowing a player to simply cut their opponent's damage by 20% and apply true damage to them leads to zero skill engagements where they're less a question of dueling skill, and become a question of 'can I run or can an ally help?'. Unless one is incredibly tanky or fed, there's little one can do. There is simply very little counter play, as we've seen in top lane.
Riot, you're doing a good job finally seeing what's problematic in the jungle, now you need to extend that to other significant issues.
TL;DR Fix Devourer and Challenging Smite