Why would you even think this is right? Riot, I just want to know.
Ahri bonus MS on Q Ahri increase damage on W & E
Do you not want me to play this game?
This is the most unfair thing to give an assassin.
Assassins are suppose to have good poke, and easy in and out advantage. This is too much.
Meanwhile, Cassiopeia gets mana cost nerfs and Sona gets power and MS nerfs.
Here's how it should be:
no buffs, take them away. She has amazing poke and power at both early and late game. Played right, she's unbeatable. But, if you keep them, then make sure to add these.
raise Sear to .75 ratio and Pyroclasm to .6 ratio. He's a mage and needs to deal the appropriate damage that goes above what assassins can dish out. That's what mages do.
raise Twin Fang from 0 to .2 ratio. Just to be honest, not cool Riot.
raise Phosphorus Bomb from 0 AD to at least .1 ratio and Missile Barrage to a flat .2 ratio. As a marksman who deals true damage as a passive, these AD ratios are weak. No, what I meant was ridiculous.
take away his damage minimum on Infected Cleaver raise Burning Agony's ratio to .5 since it's his only AP ratio. He is a fighter, and as a fighter, he needs to deal more damage than a tank. And he should be able to deal good damage to tanks but this damage minimum stops that.
needs to be invisible, and not able to be seen unless attacked or uses a spell on Shadow Walk. It's just stupid the way it is. Her Hate Spike ratio needs to be changed from 0 AP to at least .2.
has amazing abilities, but either Remove Scurvy or Raise Moral should be just free. Why? It just doesn't make sense that these should cost something.
's Quickdraw should be scale down from 50 to 30. As in 50/45/40/35/30.
's Howling Gale should at least have a .6 AP ratio. And Monsoon should have also, at least, a .8 to a whole 1.0 AP ratio.
raise his mana shield on Null Sphere to a .6 ratio rather than just .3 for better effect. His Force Pulse should actually deal 100/125/150/175/200 damage. And his Rift Walk should only stack 3 times due to the major effects of the mana cost and little ability to gain back from Nether Blade or items.
raise his The Culling ratio for AP to .4 and his AD to .5 so that he can deal the damage needed. Or raise the ratios for AP from .2/.3/.4 and for AD, from .25/.35/.45. Somewhere in that area.
raise Wild Growth ratio to .6.
raise Arcane Smash to 100/145/190/235/280 damage.
raise Double Up AD ratio to 0.2 from 0 on both and also raise Bullet Time's AP ratio to 0.4.
raise Scrap Shield AP ratio from 0.4 to 0.6.
raise Feint shield AP ratio to 0.8 from 0.6 and make Shadow Dash able to deal damage to minions and monsters.
raise Crystal Slash from 0.8 to a 1.0 AD ratio. Fracture should also have a 0.5 AP ratio, and Impale should be raised to 0.6 from 0.5 AP ratio.
at least raise Aria of Perseverance to a 0.3 instead of 0.2 AP ratio. And give Song of Celerity a 0.2 AP ratio.
raise Starcall AP ratio to 0.45, and Astral Fusion's passive should just have a constant HP regain of 45/60/75/90/105 with 0.4 AP ratio. And the health cost should be lowered to either 2% or lower.
Deadly Venom should have a 0.05 AD scaling ratio. Contaminate should be raised from 0 to 0.1 AD ratio.
just to take him away from critical, raise Turtle Stance AP ratio from 0.5 to 0.6, and Phoenix Stance to 0.3 from 0.25 AP ratio when activated. Also, remove from Bear Stance the 5 second cool down to stun an enemy again for 1 second. Either lower the cool down to a respective 4 or less seconds, raise the stun from 0.8/0.9/1.0/1.1/1.2 seconds, or get rid of it.
make Acid Hunter have a 0.9 ratio instead of 0.85, and make Terror Capacitor run on 0.5 AD ratio instead of 0.8 AP ratio.
Living Vengeance should give permanent stacks that can stack to 4 times where each enemy kill gives him +10% AS. When he dies, he can either lose all stacks of just half of them.
raise Siphon Power to have a 0.4 AP ratio rather than 0.2 and give him a 0.1 AP ratio shield rather than 0.
raise the AP ratio on Majestic Roar to 0.7 from 0.6 and on Thunder Claws, make the AP ratio go to 0.4 from 0.3 ratio.
raise Cell Division's revive to have each blob have 25% of Zac's health. Unstable Matter should have an added passive that gives Zac +1/2/3/4/5% bonus health regeneration. Let's Bounce! should not deal reduced damage to the same champions.
when Zilean reaches level 18, Heightened Learning should give a second passive that allows him to ignore 5% of enemies magic resist since Heightened Learning is useless when you reach level 18, quickly. Time Bomb should have a 1.0 AP ratio rather than 0.9.
Rise of the Thorns should send out a spike that also makes the enemy bleed for 2 seconds, dealing 4% of their HP in total. Raise Deadly Bloom's AP ratio to 0.7 from 0.65 and also raise Stranglethorns ratio to 0.8 from 0.7.
With this, we will see how much more interesting the game can get with champions being able to do more rather than less.