I think the first nerf we should do to CoC is make the shield more scaling so it's weaker early
Instead of giving 7% max health shield at all stages make it gives 3% at level 1, 5% at level 8, 7% at level 13.
Instead of giving 7% max health shield at all stages make it gives 3% at level 1, 5% at level 8, 7% at level 13.
They should just make it scale with bonus health. I know they said they dont want to because of other reasons. But i dont see tanks dipping into ferocity keystones, and barely into cunning, so why is it okay if bruisers dip into tank keystones? It should come at a cost, and quite frankly "damage" isn't that much considering the trade offs.
Or just make it 5% at all levels.