Irelia went from 53% wr to 46% wr
Good job on killing irelia in less than 24h of her rework release riot.
From a good champion to the worst top laner in the game, nice kneejerk reaction from the silvers crying about irelia.
Good job on killing irelia in less than 24h of her rework release riot.
From a good champion to the worst top laner in the game, nice kneejerk reaction from the silvers crying about irelia.
ahem. Most of the time winrate drops is because of new champion release. no one on live (at least a vast majority) has any experience with the new irelia. bound to lose on a new champion :D
I think he’s talking about the hotfix nerfs they put out for her
if he's talking about hotfixes then yeah it's too much considering but it's more like she's a newer champion imo. I can see how someone can see both sides it's just i lean more towards she was just released and no one can "fully" play her like the old irelia. That, and people trying to play the new irelia like the old one when it's like trying to play master yi while you're on lux. Two seperate character kits and completely different mechanics.
Most of the nerfs were fine I just don't get why they gutted the stun so damn hard From 0.8 up to 1.2 based on rank to 0.75s at all ranks Like damn at least keep it at 0.8s
Yeah same. I expected her to at least get some compensation of some sort, but they just went all out on the nerfs. The stun duration nerf especially.
[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=AhUhTWnB,comment-id=00010000,timestamp=2018-04-06T05:15:40.199+0000)
Yeah same. I expected her to at least get some compensation of some sort, but they just went all out on the nerfs. The stun duration nerf especially.
If they at least put a slow on her W I would understand the stun nerf but it was all in with no lube.
Probably because it has the potential to be a very big stun. You can stretch it really long and it can hit a lot of people with how deceptively wide it is. Not to mention her 200 attack range feel a oppressive versus lower ranged melees
The nerfs were over kill but I really don't want them to do overkill buffs either.
within about 1.5% of 50% would be fine though.
guys shes had 2 days. shes suppose to be a difficult champ to master. if she breaks 50% in 2 days all of us worry.
added edit: blame the players using her in ranked play in the first week.
guys shes had 2 days. shes suppose to be a difficult champ to master. if she breaks 50% in 2 days all of us worry.
added edit: blame the players using her in ranked play in the first week.
You mean TF blade and ICU?
High Elo players are different. Most high elo players can pick up any champ and play them decently. Low Elo is different. Since her remake the games I played that someone used her here are her results.
Enemy Team , Top, 11 - 15 - 10, Loss Enemy Team, Jungle, 0 - 4 - 0 , Loss Enemy Team, Top, 4 - 8 - 4, Win*** Enemy Team, Jungle, 0 - 8 - 1, Loss
So out of 4 games all of them had no experience on her and was playing her in ranked and they all fed. And the only game one of them won was only because my team got trolled by our Janna support who at level 4 said she had to leave to take a shit, then 10 minutes later just DC'd......and it still took them 32 minutes to beat us 4v5.
So yea, maybe high skilled high elo players can get away with it but in low Elo people shouldnt be playing new/remade champs.....its almost a certain loss for their team.