Could you explain EXACTLY how the new smite works? because I have heard two different explanations, and since I don't have a PBE account I cannot test it out myself. I have heard that it either works where each charge has its own cool down, meaning you get two smites every 75 seconds (this would be great, since with skill and management, you could stagger your smite use and get roughly half cool down on smite), OR the other thing I have heard ( a lot more frequently, which is concerning) is that the cool downs run one after the other, an as a result, all this effectively does is give you one extra smite early and then nerf it for the whole rest of the game.
Of those two ideas, the first one seems SO cool and like it could open up possibilities for some serious strategy, like Power farming with it, using one charge to gank while the other recharges, counterjungling with poachers giving ultra low smite CD, etc. The second Idea (which I fear to be the one that is actually in game on the PBE based on the number of "Why U nerf Smite Rito?!?" threads) seems like it doesn't offer any of that strategy and is a straightforward NERF to every junglier who uses smite (All of them). Please enlighten me on this subject.