Aatrox needs to hit 2 spells and 9 autos to activate passive

Reworks Are OP··6 votes·1,726 views

Where Darius just needs 5 autos xD

28 Comments

Kirius Dark5 votes

Where Lee Sin needs 1 spell aimed in any direction and doesnt even need to hit a target to activate. ok?

Lauchmelder4 votes

Syndra gets a passive at level 9.

Your point being?

BlastRush3 votes

Yeah they are different champs

Meep Man2 votes

Aatrox needs to CAST 2 spells and/or have one good ultimate. Wanted to correct that.

Also, it's pretty hard to activate Darius passive, so I don't get the comparison. Hitting five basic attacks as someone without any mobility, not too many reasons to build attack speed, and is melee is pretty hard.

AHeroNamedHawke1 votes

[{quoted}](name=Chicken Dynasty,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=0004,timestamp=2017-03-11T00:59:28.617+0000)

Aatrox needs to CAST 2 spells and/or have one good ultimate. Wanted to correct that.

Also, it's pretty hard to activate Darius passive, so I don't get the comparison. Hitting five basic attacks as someone without any mobility, not too many reasons to build attack speed, and is melee is pretty hard.

Did everyone forget Darius has an AA reset? AS quints are also standard on him for that reason, hitting 5 stacks on a target is a huge amount of damage whether or not you continue hitting them

Automated Riven1 votes

if darius didnt have an aa reset it would be damn near impossible to aa the same target 5 times unless it was him against mord or something.

Prodlax2 votes

Aatrox's passive brings much more than Darius's, and plus Aatroxs usually will have some sort of attack speed item in their build, most commonly being BotRK.

Automated Riven1 votes

Not like aatrox can hit 2 spells and then ult 3 people to hit his passive or anything.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=0001,timestamp=2017-03-10T14:51:48.151+0000)

Not like aatrox can hit 2 spells and then ult 3 people to hit his passive or anything.

The big difference is while Darius get a combat buff AD and a Bleed while in Noxian Might, Aatrox gains AS, AD, and a revive. That gives Aatrox so much more. In order to balance out his passive that brings so much more to the table they had to make it more difficult for Aatrox to achieve his passive.

Aatrox's passive is his main problem, it lacks the proper counterplay unlike other passive like it: Dont want Darius to stack up his passive? Avoid getting dmaged, or just back off for 5 sec at any point in time before he gets the full 5 stacks on you. With counterplay that the enemy can take advantage of that allows Riot to put more power into Darius' kit, namely it takes less for him to stack it up, because there is equal chance for the enemy to deny him those stacks.

Aatrox's passive doesn't work the same way, he uses abilities and AUTOMATICALLY gets 20% of his Blood Well, there doesnt even have to BE and interaction between Aatrox and the enemy. That means powerful passive on top of "no way to stop him from using it". I kno they did this to pay homage to original Aatrox, but thats not gonna cut it anymore, the old passive had its problems and so does this one. Old Aatrox paid in HP to use his passive, that means an enemy could take advantage of Aatrox's lower HP if Aatrox went in. New Aatrox doesn't have this so they traded the HP cost for time it take for Aatrox to get his passive.

Because this passive lacks counter play and the enemy doesn't get a chance to deny Aatrox his stacks, Riot balanced him out so he takes much longer to get Blood Rush.

They need to take power away from his Passive by adding counter play into it, then they can decrease the requirements.

I go into detail on it in my post on the Aatrox page that Riot made and this post here

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/U6PpUy4F-aatroxs-potential-thematically-and-mechanically?show=flat&page=2

Automated Riven1 votes

meh .. yes and no. right now aatrox passive has way to much counterplay. IMO it should either be A. everytime he has bloodrush he has a revive and have a cooldown on his bloodrush after he revives. somthing like 10-15 seconds. or B. have his revive up everytime the cooldown is off cooldown and have bloodrush have no interaction with his revive. the fact that there is a realistic senario where aatrox goes an entire game and only revives like 1 or maybe 2 times is complete bullshit.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=000100000000,timestamp=2017-03-11T00:20:21.938+0000)

meh .. yes and no. right now aatrox passive has way to much counterplay. IMO it should either be A. everytime he has bloodrush he has a revive and have a cooldown on his bloodrush after he revives. somthing like 10-15 seconds. or B. have his revive up everytime the cooldown is off cooldown and have bloodrush have no interaction with his revive. the fact that there is a realistic senario where aatrox goes an entire game and only revives like 1 or maybe 2 times is complete bullshit.

I think that u know more than me and I would like to understand what you know; could u describe the counterplay for Aatrox's passive? I just want to make sure that I am not missing anything.

But if i understand u correctly here: "everytime he has bloodrush he has a revive and have a cooldown on his bloodrush after he revives." U mean that there should be a grace period after Blood Rush ends where he could still get the revive right?

Ur #2 idea also ins't a bad one...Perhaps if there still was and interaction between Blood Rush and the revive in this case it could be that without Blood Rush he revives with less health and with Blood Rush he revives with a lot more health?

And i tots agree w/ ur last point

Automated Riven1 votes

sure. the counter play to attroxes passive is that you can kill him while he has zero stacks and unless he lives a very long time or gets fortunate with his ult he cant stack his revive in time to save himself. also the duration of bloodrush is very harsh on him and very forgiving on the enemy. 4 seconds out of combat with enemy champs is really really forgiving for the person trying not to fight him. its a little harder in a late game teamfight but early in the game with scirmishes its pretty laughable really. and so the problem happends when he works super hard to even get the revive at a good time and then he has like a 3-2 minute wait before he can actually do it again. the passive would be fine on someone who has a ton of damage in their kit already but with aatrox you have to sacrifice defensive items early otherwise you will be little more then a melee minion sustaining like crazy during a teamfight. and as your super squishy the passive is very usefull to help you out in teamfights cause you can go balls deep and have a GA before most other people can afford to pick it up. and now its a trap kinda where you cant actually go balls to the wall early because of how long it takes to stack your passive and how fast you die.

so idea 1 was basically If he has blood rush (his passive up) he will always revive with an internal cooldown of like 10-15 seconds between revives to keep him in check from reviving multiple times in a teamfight (altho with how long it takes to stack the passive I am not sure the internal cooldown would be needed but there it is.) And Idea two is basically it worked the same way as it used too with the exception of having the blood rush instead of the perma bonus attack speed.

its just frustrating that every other champion with a revive can either use it on cooldown or cast it and it happends. and aatrox has a cooldown as well but also has to jump through a ton of hoops to even make it work if it isnt on cooldown.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=00010000000000000000,timestamp=2017-03-11T02:40:37.277+0000)

sure. the counter play to attroxes passive is that you can kill him while he has zero stacks and unless he lives a very long time or gets fortunate with his ult he cant stack his revive in time to save himself. also the duration of bloodrush is very harsh on him and very forgiving on the enemy. 4 seconds out of combat with enemy champs is really really forgiving for the person trying not to fight him. its a little harder in a late game teamfight but early in the game with scirmishes its pretty laughable really. and so the problem happends when he works super hard to even get the revive at a good time and then he has like a 3-2 minute wait before he can actually do it again. the passive would be fine on someone who has a ton of damage in their kit already but with aatrox you have to sacrifice defensive items early otherwise you will be little more then a melee minion sustaining like crazy during a teamfight. and as your super squishy the passive is very usefull to help you out in teamfights cause you can go balls deep and have a GA before most other people can afford to pick it up. and now its a trap kinda where you cant actually go balls to the wall early because of how long it takes to stack your passive and how fast you die.

so idea 1 was basically If he has blood rush (his passive up) he will always revive with an internal cooldown of like 10-15 seconds between revives to keep him in check from reviving multiple times in a teamfight (altho with how long it takes to stack the passive I am not sure the internal cooldown would be needed but there it is.) And Idea two is basically it worked the same way as it used too with the exception of having the blood rush instead of the perma bonus attack speed.

its just frustrating that every other champion with a revive can either use it on cooldown or cast it and it happends. and aatrox has a cooldown as well but also has to jump through a ton of hoops to even make it work if it isnt on cooldown.

Ok thanks, I think ur right. Some of these things I realized were problems as well, and I think they are more of inherent problems than opportunities for the enemy to counter play against Aatrox. Basically its Riot saying,

"Here are Aatrox's new weaknesses, now u know how to abuse them."

Thats not really counterplay thats abusing Aatrox's assigned weaknesses which are there to balance him passive's strength. There is so much more potential for real counter play if the passive is done in a way that gives both Aatrox and the enemy equal footing for a majority of the time.

Counter play should be based on the decisions and actions that each player takes against each other, whether it be based on the environment, or what action the other player took. Each decision should have its pros and cons, that will allow either player to gain the upper hand. And when a player makes the right decisions and out plays the enemy they should be rewarded, meaning they should gain the CLEAR advantage. I could give u some good examples of passives that I think offer great opportunities for counter play and why I think that if u want to know. I would like to argue that counter play shouldn't be limited to abusing a kits given weakness, that is just so empty and sad.

I also think that Riot has given his passive the wrong kinds of gating mechanisms/balance measures that aren't really fun or engaging for anyone and the game play and game health suffers for that. I went through and explained a lot of this in my comment in Riot's recent post on him and in my own post:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/U6PpUy4F-aatroxs-potential-thematically-and-mechanically

See all the enemy can when up against Aatrox what u said, get him at zero or back off when he has is at full. That's not really giving the enemy an opportunity to interact with Aatrox, its really more of a choice of when to abuse Aatrox.

On to ur 1st revive passive idea. Ur saying that his revive is always on a short CD? And he gets the revive if Blood Rush is active? I am not sure thats a good idea, sure Aatrox has to do a lot to gain the revive, but that CD seem awfully short. Yes I know it takes him a long time to get it but that only adding 6 sec (correct me if I am wrong) before he gets it why should that justify him getting a 10-15 sec CD revive. Perhaps it would be better if every time Aatrox Blood Rushed he reduced the CD of his Revive by 10-15 sec. That way he can still get the revive faster, and using Blood Rush will feel more meaningful.

"its just frustrating that every other champion with a revive can either use it on cooldown" u meant use the revive when its off CD (no restrictions right?) And I understand that, I think Riot is trying to balance the fact that unlike those other champions, Aatrox's revive ability also has combat buffs attached to it.

I think that with the problems u pointed out, you might like the new passive ideas that I have come up with in my post.

Automated Riven1 votes

unfortunatly what I described is actual counterplay to the passive. its something I can do in game to remove the possibility of him getting his revive off. Attrox atm has so much power bugeted into his revive he almost has to be able to use it in a teamfight to even be counted as a champion, but his passive is so restrictive on allowing him to get his passive off its almost doesnt exist except for in situations which are taylor made to him at the time. and sinse his passive is so integral to him being useful it doesnt even feel good to get it off. it just feel like what should always happen and then you (the aatrox player) feels cheated when you have the revive off cooldown and are unable to use it because you got cc'ed or bursted or kited or a whole host of other things. this is all available counter play but at this point the only thing aatrox can do to even use is passive relaibly is afk split top until the team comes to him because at least then he can choose to have his passive stacked and ready to go. At this point with aatrox his passive has so much counterplay he actually rarely has a say in choosing for it to be up. He cant even TP with his passive stacked like gnar because the tp channel is so long that the stacks will fall off.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=0001000000000000000000000000,timestamp=2017-03-11T03:43:19.909+0000)

unfortunatly what I described is actual counterplay to the passive. its something I can do in game to remove the possibility of him getting his revive off. Attrox atm has so much power bugeted into his revive he almost has to be able to use it in a teamfight to even be counted as a champion, but his passive is so restrictive on allowing him to get his passive off its almost doesnt exist except for in situations which are taylor made to him at the time. and sinse his passive is so integral to him being useful it doesnt even feel good to get it off. it just feel like what should always happen and then you (the aatrox player) feels cheated when you have the revive off cooldown and are unable to use it because you got cc'ed or bursted or kited or a whole host of other things. this is all available counter play but at this point the only thing aatrox can do to even use is passive relaibly is afk split top until the team comes to him because at least then he can choose to have his passive stacked and ready to go. At this point with aatrox his passive has so much counterplay he actually rarely has a say in choosing for it to be up. He cant even TP with his passive stacked like gnar because the tp channel is so long that the stacks will fall off.

I agree it IS very unfortunate that what u described is the counterplay currently being used against Aatrox, what I am arguing is that Riot designed his counter play the wrong way, ineffectively. I would like to argue that what u are doing is more of you using the way Aatrox's passive is set rather than outplaying him or countering his play.

Ur right a TON of power is loaded into his passive which is why Riot made it so hard for him to activate it

I think that if Riot front loaded the counter play on his revive (instead of back loading it) that would take some power out of the revive in game which allows them to make it take less time (easier) for the Aatrox player to activate it if he plays his cards right.

"and sinse his passive is so integral to him being useful it doesnt even feel good to get it off"

BAM SO TRU.

"it just feel like what should always happen and then you (the aatrox player) feels cheated when you have the revive off cooldown and are unable to use it"

also tru

"At this point with aatrox his passive has so much counterplay he actually rarely has a say in choosing for it to be up."

This is kinda the point that I am trying to make the counter play is done wrong, its done is a way that Aatrox seems like he is the one with the disadvantage. He should have some say as to when he wants to be able to use it. Aatrox's own passive shouldn't fight him, thats what it feels like. This is why I say yes theres counter play but its done incorrectly to the point where its difficult to tell if its counter play or just inherent weaknesses baked into the passive that enemies are taking advantage off.

There are examples of kits with counter play that don't create blatant opening for the enemy to take advantage off, rather they create openings for the champion to get stronger and a chance for outplay potential on the other side of the same coin, it also creates an opening for the enemy to deny ur champion the advantage and then make them weaker. Aatrox's own passive will make him weaker ALL on its own in the right circumstances, which happens to be very often.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=0001000000000000000000000000,timestamp=2017-03-11T03:43:19.909+0000)

What if they switched around some abilities in Aatrox's kit?

What if they put the passive on E and the E in the passive

Passive: Blades of Torment Every 12/10.75/9.5/8 sec (reduced by 1 sec every 3 AAs), Aatrox AA's twice sending out two converging energy waves in the direction that he is facing slowing enemy champions hit. The energy waves either deal bonus damage and fill the Blood Well for 20% (x # of enemy champions hit) using Blood Price or heal Aatrox for 5% of his max HP (x # of enemy champions hit) using Blood Thirst.

E: Blood Well Passive: Aatrox fills his Blood Well through his abilities. Each Ability fills 20% of the Blood Well (☆). If there is any % in the Blood Well upon taking fatal damage Aatrox will revive over 3 seconds. During the revive Aatrox recovers x HP% equal to 50% of what % the Blood Well was when he was slain over the duration draining the Blood Well. Revive is on a 180/165/150/135/120 CD Active: Blood Rush Aatrox can cast Blood Rush at any point that there a % in the Blood Well. Aatrox gains Blood Rush for 0.5 sec for every 10% in his Blood Well. While Blood Rushing Aatrox gains x% increased base AD and x/x/x/x/50% bonus attack speed. (☆)

(☆) indicates differences in how Blood Well works: either the current Blood Well, or the Eviscerate - Blood Pool Mechanic i have come up with. Either way the passive is probably better on E than as a main passive. Even if the revive is only available while Blood Rushing it makes more sense that the player can control when they will and wont have the revive.

Automated Riven1 votes

its an intresting idea to be sure. I just largely think that aatroxes passive blood rush should actually give him a meaningful damage boost early on in the game and it should scale into late game so he is actually a threat in the backline. and his revive should always be active. my biggest issue with the changes is that the majority of the time his passive just feel bad for the aatrox player. even if they just reduced his cooldowns later in the game allowing his e to be far more spammable so he can actually stack his passive easier in late game teamfights where he isnt really allowed to enter the teamfight with high passive stacks would be a huge QOL buff. or on the flip side if they increased the duration of the passive stacks while he is stacking them to maybe 6 seconds or somthing so he can actually tp without losing all his stacks. The biggest issue with him IMO is that aatrox has to fight his own kit to revive in a teamfight later in the game.

I think everyone agrees that if aatoxes passive is up then he should be able to revive the vast majority of the time. so anything to just help him reach that ability would be in the right direction.

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=000100000000000000000000000000010000,timestamp=2017-03-12T02:41:46.115+0000)

its an intresting idea to be sure. I just largely think that aatroxes passive blood rush should actually give him a meaningful damage boost early on in the game and it should scale into late game so he is actually a threat in the backline. and his revive should always be active. my biggest issue with the changes is that the majority of the time his passive just feel bad for the aatrox player. even if they just reduced his cooldowns later in the game allowing his e to be far more spammable so he can actually stack his passive easier in late game teamfights where he isnt really allowed to enter the teamfight with high passive stacks would be a huge QOL buff. or on the flip side if they increased the duration of the passive stacks while he is stacking them to maybe 6 seconds or somthing so he can actually tp without losing all his stacks. The biggest issue with him IMO is that aatrox has to fight his own kit to revive in a teamfight later in the game.

I think everyone agrees that if aatoxes passive is up then he should be able to revive the vast majority of the time. so anything to just help him reach that ability would be in the right direction.

What do u think about the Eviserate - Blood Pool Mechanic I came up with, it offers more interactive counter play which makes for a more interesting laning phase, it allows Aatrox to be viable if he dives the enemy team, it allows him to stack up his passive faster in the correct conditions, it pays a bit of homage to the original Aatrox (in terms of the AS buff on the passive being more of a passive than an active). In this version if aatoxes passive is up then he is be able to revive the majority of the time. Do u think with the passive set up with this mechanic that the majority of the time the passive just feel better for the aatrox player? Do u think this version makes so he doesnt have to fight his own kit to revive in a team fight.

AHeroNamedHawke1 votes

{quoted}

The big difference is while Darius get a combat buff AD and a Bleed while in Noxian Might, Aatrox gains AS, AD, and a revive. That gives Aatrox so much more. In order to balance out his passive that brings so much more to the table they had to make it more difficult for Aatrox to achieve his passive.

Aatrox's passive is his main problem, it lacks the proper counterplay unlike other passive like it: Dont want Darius to stack up his passive? Avoid getting dmaged, or just back off for 5 sec at any point in time before he gets the full 5 stacks on you. With counterplay that the enemy can take advantage of that allows Riot to put more power into Darius' kit, namely it takes less for him to stack it up, because there is equal chance for the enemy to deny him those stacks.

Aatrox's passive doesn't work the same way, he uses abilities and AUTOMATICALLY gets 20% of his Blood Well, there doesnt even have to BE and interaction between Aatrox and the enemy. That means powerful passive on top of "no way to stop him from using it". I kno they did this to pay homage to original Aatrox, but thats not gonna cut it anymore, the old passive had its problems and so does this one. Old Aatrox paid in HP to use his passive, that means an enemy could take advantage of Aatrox's lower HP if Aatrox went in. New Aatrox doesn't have this so they traded the HP cost for time it take for Aatrox to get his passive.

Because this passive lacks counter play and the enemy doesn't get a chance to deny Aatrox his stacks, Riot balanced him out so he takes much longer to get Blood Rush.

They need to take power away from his Passive by adding counter play into it, then they can decrease the requirements.

I go into detail on it in my post on the Aatrox page that Riot made and this post here

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/U6PpUy4F-aatroxs-potential-thematically-and-mechanically?show=flat&page=2

Except Aatrox's passive has the exact same counterplay as Darius. If you back off after his engage, he loses all of his bonuses, his entire bloodwell and his gapcloser is on a 15 second cooldown. It even only lasts 4 seconds, where Darius' is 5

The major difference being that Darius gets several BF swords, a 300 damage bleed on every auto and his ult does max damage, whereas Aatrox gets at most 28 base AD, attack speed and his revive

The two aren't even remotely comparable, especially considering how bad Aatrox's base stats are compared to Darius'

FlameHalbrdOkido1 votes

[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=000100000001,timestamp=2017-03-11T01:15:19.570+0000)

Except Aatrox's passive has the exact same counterplay as Darius. If you back off after his engage, he loses all of his bonuses, his entire bloodwell and his gapcloser is on a 15 second cooldown. It even only lasts 4 seconds, where Darius' is 5

The major difference being that Darius gets several BF swords, a 300 damage bleed on every auto and his ult does max damage, whereas Aatrox gets at most 28 base AD, attack speed and his revive

The two aren't even remotely comparable, especially considering how bad Aatrox's base stats are compared to Darius'

I'd like to point out Automated Riven's point in this case which I think is a gud thing to consider b/c it kind of makes this argument invalid. But I'd like to at least point out that Aatrox gets 20% of his Blood Well on any ability cast whether it hits the enemy champion or not. Darius must hit the enemy 1st before he gains a stack. In this case Aatrox's passive has an advantage over Dariu's passive.

When I am talking about the counter play, sure I mean all forms of it, but that means both before the stack acquisition and after. Sure for both Darius and Aatrox once they have gained full stacks and their passive activates the counter play is to back off. But for Darius there is also counter play before he can activate his passive, because his stacks can dissipate and he must hit something first (do minions count for Darius' passive). Aatrox doesn't have counter play in this regard because all the enemy can do is wait for Aatrox to activate his passive and then react. I think this is where a something could be done.

Salron1 votes

Because 3 people will always be conveniently be grouped up Because it's not like he needs his passive before level 6 right?

Automated Riven3 votes

oh .. we are talking about laning. how about how aatrox can stack his passive by attacking minions and doesnt even have to enter combat with the opposing laner until his passive is stacked? but we shouldnt talk about that should we. also I am not arguing that aatrox isnt horribly weak. just that looking at two different champs who fill two different functions in the game is a really dumb arguement. also ignoring key skills is pretty much a straw man arguement. I could have posted the same post and said "aatrox can stack his passive instantly by ulting 5 people and if darius q's 5 people he only gets 1 stack" and my post is just as valid as this one.

If we are gonna complain that a champ that riot has stated is still gonna get looked at further then lets at least complain about him properly and apply the smallest bit of logic.

Salron1 votes

proccing it off minions pushes the wave Do you know what wave control is?

Automated Riven2 votes

i am completely aware of what wave control and wave manipulation is. but it you last hit and proc two passive stacks per wave. you can even aa the opponent going in for cs. the point being that the argument that is being made is flawed as an argument. the fact still remains that aatrox is shit and comparing apples to oranges is a stupid way to argue.

Salron1 votes

Oh my argument doesn't really consider Darius I just think his passive as is feels really bad unless you're not being punished for pushing the wave to keep it up Even if you AA the enemy laner, you're still pushing because the enemy minions will hit you instead of your own

This also doesn't take into consideration ranged champions who always gave him a hard time But now that his base damages were nerfed, his early game cheese is alot worse so he can't even handle them as well as before

Automated Riven1 votes

why would you change the arguement when its pretty standard that I am replying to the OP?? and yes aaing the enemy laner does push the wave but It usually balances itself when the opposing laner aa's you. (note usually) I agree that he feels really bad right now and I haven't even taken him out of the practice tool. But if we all agree that he feels like shit why do we have to argue that with stupid arguements that dont even make sense??

FlameHalbrdOkido1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=AgVwUFEd,comment-id=000100010000,timestamp=2017-03-11T00:51:48.195+0000)

oh .. we are talking about laning. how about how aatrox can stack his passive by attacking minions and doesnt even have to enter combat with the opposing laner until his passive is stacked? but we shouldnt talk about that should we. also I am not arguing that aatrox isnt horribly weak. just that looking at two different champs who fill two different functions in the game is a really dumb arguement. also ignoring key skills is pretty much a straw man arguement. I could have posted the same post and said "aatrox can stack his passive instantly by ulting 5 people and if darius q's 5 people he only gets 1 stack" and my post is just as valid as this one.

If we are gonna complain that a champ that riot has stated is still gonna get looked at further then lets at least complain about him properly and apply the smallest bit of logic.

good point

l Dárius l1 votes

darius doesnts get a free ga on his passive

More from Gameplay

More by Reworks Are OP