@Maple nectar, can we talk about how conqueror didn't fixe anything competitive wise?

Ahristocats·4/10/2018, 7:49:22 PM·7 votes·1,903 views

It's really depressing that you guys change every lane for the lcs, you take care of lee sin being shit, elise being shit, azir dominating mid lane

but top lane, no matter what you tried it doesn't change a damn thing conqueror didn't do anything, yasuo and renekton saw 1 play out of 30 or 40 games, gnar and gp are still picked a lot despite the nerfs, camille is out performing any bruiser

why the fuck would you pick any bruiser over camille

https://i.gyazo.com/d5e5b8c116396d24f302b7ead3371fb6.png

this is 8.5

https://i.gyazo.com/da53040dd38f90f76cea57612ceeaa34.png

this is 8.6

don't you feel like nothing changed? i really looked forward conqueror and just realised then that it's just shit

it takes 4 sec to proc, you essentially skewered melees into splitpushing something that you said once will try to change later

so until the big work to improve melees, you're still going to add fcking gimicked tools which force them to either splitpush or protect ad carries? because it's actually disgusting to play and not effective at all because you need to be there for baron, a huge objective that if the enemy team takes your own team won't be able to stall for you to split

conqueror was actually the worst idea ever to help melees or bruisers, it's no surprise that i'm asking you to change the way it works but whatever i guess it's pointless

11 Comments

Mordepool4/10/2018, 8:14:53 PM3 votes

The best laid plans of mice and men

Krully4/10/2018, 9:31:00 PM3 votes

% max health damage on tanks is silly second wind and bone plating is too safe

remove gnar

Death by Glamour4/10/2018, 8:26:39 PM2 votes

I seem to remember the goal of this was to push tanks out of the toplane, one which you were very vocal about.

it seems to have worked

Sire Hippington4/10/2018, 11:17:00 PM2 votes

Which was pretty obvious.... I said it from day one on PBE, the way conqueror works, it hardly fixes anything. Yes, it helps some champs to deal with tanks 1v1 that befor struggelt more than they should vs tanks. But they way it's gated, it hardly helps anything for teamfights, and nearly all it's users would outscale tanks 1v1 for the splitpush with other masteries aswell. It's only good if your aim is to splitpush vs a tanky opponent, and that's about it.

If they want to help bruiser, they don't neccesarily need a new keystone, especially not in precisiion, they need to adjust some of the existing ones by adding some melee only power. And if we want bruisers to get away from splitpush only, we need more defnsive effects that scale with nearby opponents so they specifiically help in teamfights rather than boosting their already strong 1v1(for runes and items, like steraks) The only item that works that way right now is pretty horrible for bruisers... But most off all, we need to adress CC creep, which either means reworking tanks again. 2hard CC and atleast 1soft or even hard cc on every tank is just eccesive, or atleast we have to finally make tenacity affect ALL cc, as right now it does shit vs peel as it's 80% knockbacks/ups on the current meta tanks. The other issue is that adc(and many mages) have to much damage, 2sec CC often are enough to stright up die as a bruiser in a teamfight since you can't afford to go full tank else you just get ignored. It's foolish that the broad issues of bruisers in the current state of the game can be fixed by a single mastery...

ZephyrDrake4/10/2018, 8:30:53 PM1 votes

The point of conqueror was to give bruisers a keystone they can feel good about picking. Also most matches in competitive hasn't been on 8.6+ so conqueror has very little actual competitive play as a result.