Nasus sustain rework idea
Change his passive from flat lifesteal to being a grasp of the undying type of passive that heals based on the enemy max health, not his own(something like 2% early game and 3-4% late game). Make his autos do bonus magic damage for that healing. Probably need a cap on minions and monsters.
And if we were to decide to make him THE drain tank juggernaut gives his ult a different effect in that while it still gives AD it also heals Nasus for the damage he deals with his ult to enemies.
These changes would be a nerf to his lane sustain, his late game sustain of hitting a Q to heal for a ton of health, and his ability to basically ignore people to just farm while healing for metric shit tons on minions.
These changes would be a buff to his teamfight potential, his late game sustain vs tanky targets, and his survivability in the late game.

