an honest question for riot
ok about 3 months ago
got a trap nerf so that her jungle wouldn't be so strong.
this worked
after that they nerfed her hp by 300 at lvl 18
and AFTER that they introduced cinderhulk. which pretty much knocked every nid out of the jungle becuase nid cant do anything vs tanks or burisers.
so here is my question
nidalee old traps before the nerf did a % hp damage.. this was previously capped at 150 damage max on monsters. WHY wasn't the 150 damage cap lowered?
why was her traps make to be worthless vs players too?
lets take a look at her trap damage now
lvl 1 traps 40 damage plus .2 ap
this combined with the fact that they are the easiest skill in the game to avoid makes no sense.. i dont diagree with the nerf to her jungle i just dont see why she was needlessly nerfed vs players on a skill that was already horrid vs players. when a solution was as easy as lowering a pre-existing damage cap on jungle mobs
im haven't done any research here but im pretty sure that is the weakest ap skill in the game. and if traps were ONLY vs jungle mobs i woulnt have a problem. i DONT want nidalee to be stronger in the jungle. i am just wondering why the traps were completely redone when the simplest solution of lowering the damage cap to 50 on monsters could have accomplished the exact same thing in the jungle without a entire redesign. and without make traps worthless vs players.