Remove the heal from the conqueror change

Towboat421·2/8/2019, 5:15:51 AM·15 votes·6,666 views
2/7 PBE Update: Tentative Balance Changes

It's gratiotous and unnesscary, its a dps rune other runes are meant to provide sustain that was not conquerors purpose overloading it will only cause problems later.

Dont keep making the same mistakes of overloading something and then having the back pedal just dial it back riot.

Before you decry my critique here think of these champs having access to free life steal, spell vamp AND true damage.

Darius Jax Riven Irelia Graves Illaoi

16 Comments

Sire Hippington2/8/2019, 1:01:37 PM9 votes

i'd rather have the heal than the truedamage, i really don't know why they stick to that so much.

Also, it requires you to go all in and kicks in after you're initial combo and only works vs champs, so it's not like they will have much sustain in lane from it, but more staying power in extendet fights, which imo is the right direction and a much healthier way for bruisers to deal with tanks than the massive truedamage.

But again,** they really need to get rid of the remaining 10% truedamage conversion.**

iiGazeii2/8/2019, 5:24:20 AM3 votes

It isn't free. They need to stack it up, landing attacks and abilities on champions five times before they get that benefit.

Vlada Cut2/10/2019, 11:39:47 AM2 votes

Healing on Conqieror is stupid as it removes the purpose of healing from grasp or just taking a damage rune such as PTA. Not to mention the healing is uncapped for AOE and is stackable with tadte of blood and ravenous hunter. But then again, it's the balance team they don't think tgey just randomly add stuff just because they can. [slayer-jinx-unamused]

VolatileAkali2/8/2019, 9:52:17 AM1 votes

And people say Akali is broken.

Moonscourge2/10/2019, 11:51:03 AM1 votes

They need to be in combat for it to activate, meaning they will take far more damage. It's fair.