I played with quinn on PBE

Lady Hammerlock··2 votes·594 views

ill be straight up honest with you her early dmg has been gutted(although her late game dmg is still very good)

however THE ULT was an amazing source of fun it gives so much ms and although its lvl 1 mana cost is extremely high it goes to 0 at lvl 3 gives quinn so much pressure in the map ESPECIALLY when it hits the 20 min mark(free homeguard op) i took this a bit further and asked my zilean sup to buy a talisman+speed me up with my lvl 3 ult after 20 mins i have 2 words birdy hecarim also riot a small buff i ask for quinn is when she ults out with E the sky strike occurs mid way or when it hits the target cuz its a bit to far a way for it to hit sometimes

8 Comments

t10dimensional1 votes

If you like or dislike any of the below changes please let me know. Thanks!

Harrier: Valor marks Champions and Jungle Monsters as Vulnerable for 3~ seconds when damaged by Quinn's abilities. Quinn's basic attacks on Vulnerable targets deal 110%-140%~ of her Attack Damage based on the target's missing health.

Notes: Makes Quinn's Passive clean while also restoring some of her assassin playstyle. Gives use to Skystrike and Aerial Assault by landing them on multiple Champions.

Aerial Assault: Valor flies in a line, stopping at the first enemy hit dealing physical damage to all nearby enemies.

Heightened Senses: Passive- Attacking a Vulnerable target increases Movement speed for 3~ seconds stacking up to 3 times. Attacking a Vulnerable target reduces the Cooldown of all Quinn's abilities by 1~ second. Active- Valor continuously reveals the surrounding area around Quinn for 2~ seconds.

Notes: Playing aggressive pays off for Quinn with the lowering of Cooldowns. Is better for kiting while losing the Attack Speed. Active gives Quinn extended vision and follows her.

Vault: Quinn dashes to an enemy, dealing physical damage. Upon reaching the target, Quinn leaps off, stunning the target until landing.

Tag Team: Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining Movement Speed and the ability to cast Skystrike by ending Tag Team or by taking offensive action. Taking damage reduces the Movement Speed bonus by 80%. 40/30/20 Cooldown. Skystrike: Quinn and Valor deal physical damage to nearby enemies as Valor returns to the skies. 100%~ bonus damage to minions.

Notes: Allows Quinn to use ult aggressively or for escapes at the cost of a Cooldown. Gives Quinn waveclear late game.Taking any damage while channeling puts Tag Team on a 5 second Cooldown. Can only be canceled by casting Skystrike, basic attacking or using an offensive ability.

~subject to change

GetMariahCarried1 votes

"Allows Quinn to use ult ... for escapes" "After a 2 second channel..." "Taking any damage while channeling puts Tag Team on a 5 second Cooldown."

You're in trouble, and you have a 2 second channel, that's interrupted by everything... yeah... that won't work. Will be good for backdooring safely though! If you've warded up.

t10dimensional1 votes

It is the same as PBE except for damaging her while in Tag Team does not cancel. So just meant that it was better for escapes than it is on PBE.

Thanks for the feedback! 1.5 seconds would be better for this version.

GetMariahCarried1 votes

Ah, yeah I was wondering about that. I think I would prefer spamming it over an easier escape. Easier = Less Cool. Currently having to avoid all attacks is obviously unrealistic in many situations, but makes Quinn montages WAY more awesome. I can just see it now, that one guy dodging 8 skill shots as he rides to glory on the wings of justice, serpentine aiming for a nexus left at 10% health from the previous fight. Now picture him instead plowing right through in a straight line, soaking a bit of damage along the way with your changes. Yeah. That's right. Not cool. Not cool at all. GG no-skillz plays bruh.

Penns1 votes

Just imagine the 2000 Ms Valor flying into you, not doing any damage. I love it lol.

GetMariahCarried1 votes

Given that her Q seems to have taken on her ult's role as an execute, and she gets more passive procs, I wouldn't assume just yet that her damage will suck. From what I can tell though, with all the changes to scaling sources, it turned into an overall dps nerf, but, maybe, that's Rito being conservative early in the PBE. Who knows! Rito will probably buff the new scalings (RITO IF YOU SCREW ME ON THIS I WILL END YOU!!! ... >:( ... GOUGE'EM VALOR!!! )

When I look at changes, I focus on their intention, rather than the specific current stats, under the assumption that any TYPE of proc/scaling can be set to a balanced state. It's the TYPE that matters because that determines the STYLE, and the style is what ultimately affects whether the champion is fun to play or not. Numbers can always be tweaked. Styles are more permanent.

This is a STYLE rework. Do I like the style rework? I think it's cool, but sucks at the same time. Old Valor had this assassin side-role that will likely evaporate. Will I love the new roam? Sure, but... sigh, I'll miss your reign of terror, ol' birdy.

bumbertyr1 votes

well with this game play change I'm putting quinn on the shelf, they're changing her in ways i don't like.

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