Revert the Recent Ahri Changes?

Fur Fox Sake·2/11/2015, 2:30:50 PM·8 votes·954 views

In my opinion I find Ahri was very healthy before the "DFG compensation buff" in which I don't understand where the more mobility comes from.. ( - 120 AP + 10% CDR + 20% more dmg active item = movement speed buff and removal of charm's 20% more damage?). She had higher skill level being so dependent on landing her charm & was standing at around a win rate of 50%. This was the right way for Ahri to go, an assassin. She was already mobile and "kitey" enough with her ultimate. I don't understand why changing her ulti range and foxfire is the right way to nerf Ahri. I think you guys need to remove the movement speed buff which is the reason she is DOMINATING mid lane. She can simply Q the enemy and run away from all skill shots. I would finally like to be able to play Ahri in ranked again. I played her all the chances I had during Season 3 and Season 4 in which she actually took more skill to play and was hardly ever banned because she was actually balanced and perfect. I never once heard anyone say "Wow! Ahri's W and R range is so OP!" These are unnecessary changes and Ahri will still result in a ban because these are not the problem here. Stop ruining Ahri and simply nerf the movement speed buff... I would like to be able to play her again in ranked. I mean, don't get me wrong I think it's fun to play Ahri with this movement speed buff but it is just the reason why Ahri is OP right now....

6 Comments

Pika3102/11/2015, 2:51:16 PM6 votes

Riot didn't want an assassin that required skill. By Riot's standards: all assassins must have kits that are almost entirely point/click.

Akali MasterYi Rengar Yasuo Zed Katarina Leblanc

Additionally, Riot does not want a champion with the capability of outplaying Zed. As their current favorite #LC$BigPlay$ superstar, it's imperative that he remain uncontested.

Sailor Mint2/11/2015, 2:35:24 PM1 votes

Foxfire and Spirit Rush's acquisition range is slightly shorter than her Auto-Attack range.

Dodging her skillshots only to die to lock-on spells from max range was infuriating.

Antemos Xaos2/11/2015, 2:42:27 PM1 votes

The W and R changes make her now take a higher and more significant risk when contributing to a fight, I'm alright with this, as a Kiting, mobile mage should be at risk when going in. The movement speed off her Q will help her get out and still be a pain against her lane opponent, but that kind of fits in with the Kiting, mobile play style that Riot wants her to have. I don't play Ahri, but I have a friend in gold who I've played against who does occasionally. He may not be the best Ahri NA, but she didn't feel that bad to lane against.