I realised Why Nocturne is Bad

doublelift fg··1 votes·656 views

Paranoia Damage reduced to 150 / 250 / 350 from 150 / 300 / 450 Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000 Paranoia cooldown increased at earlier ranks to 180 / 140 / 100 seconds from 160 / 130 / 100

his ulti is so useless

4 Comments

SEKAI2 votes

It's too conditional to be remotely useful.

You're looking for the position of enemies, which is unknown quite a good deal amount of times, not to mention that thing has a range, on top of the fact it's not always a good idea to simply charge in whenever you're in range of some enemies. And it has a high starting cd, 3 full minutes.

So when you take all that in, you get an ulti that is barely useable for most cases, it's too conditional. Have one of the restrictions removed maybe?

doublelift fg1 votes

can't see the range beeing removed

Anisoptera2 votes

Nothing sucks more than people avoiding it by walking into a bush. Probably one of the most balanced junglers at the moment though. Has decent wave clear, clear strengths and weaknesses.

They should revert the range nerf

4nth0l0gy2 votes

I used to complain that no was a fighter with the ult of an assassin. I still thInk this is true, but I really like the niche it puts him in.

More from Gameplay

More by doublelift fg