damn they are nerfing HALF of kindreds early game damage
I know she is too strong, but is this really necessary?
This is Gut tier
I know she is too strong, but is this really necessary?
This is Gut tier
So now he's going to do normal damage. Wow!
TRIGGERED. *THEY
to be fair they said they'll see how it goes and possibly tone down the nerf
though kindred is an incredibly strong early game jungler that has near post-6 warwick gank potential at 7 minutes, the nerf was overdue forever
to be fair they said they'll see how it goes and possibly tone down the nerf
though kindred is an incredibly strong early game jungler that has near post-6 warwick gank potential at 7 minutes, the nerf was overdue forever
You make it sound like Warwick is a frightening jungler past level 6. Single target suppression.
Don't want to know what AMumu/Sejuani are like then...
walking out into the lane and getting a free kill by pressing a single button is frightening
it might be tougher bottom but if your laners aren't a couple of doofus' you'll still get you or the carry kill
the problem is kindred + red could do this when warding totem's recharge time is real long or before anyone's even backed and bought a pink
walking out into the lane and getting a free kill by pressing a single button is frightening
There are many, many champs that can do the same thing if not more. I never understood why the community treated Warwick' ultimate like it was something horribly powerful. Malzahar's deals more damage with a lower CD if i remember correctly and it is ranged. Amumu can do the same thing to your entire team. Malphite does the same but his is a knockup so no cleanse.
My point is... Warwick's ult isn't actually a strong ult as many believe it to be.
it might be tougher bottom but if your laners aren't a couple of doofus' you'll still get you or the carry kill
Warwick's ultimate has never been a free kill. A stun wil stop his ability. Malphite's ultimate CANNOT be stopped unless he is killed ad he'll hit both the ADC and support.
the problem is kindred + red could do this when warding totem's recharge time is real long or before anyone's even backed and bought a pink Kindred is...eh i am conflicted.
i'm not talking about team fights or anything else, i'm talking about ganking a lane
malz's ult doesn't do much damage at all anymore and he isn't a common jungler, malph's ult (assuming he built tank) trades off the damage and cc duration for aoe and the incredible engage, and amumu is kind of the same way but he has to land his skillshot to get in instead of just barreling in
ww however is going to be jungling and his ult will scale with what he builds in general
i'm not saying ww's ult is consistently godlike throughout the game, i'm saying a top / mid gank post-6 on ww is almost always going to be a kill / forced flash (if the lane wasn't warded)
bot can interrupt his ult but this should be the job of the teammates he's ganking: to cc whoever can stop him and then shred who he ulted
i'm not talking about team fights or anything else, i'm talking about ganking a lane.
In which there are several junglers capable of doing the same thing before 6, like Amumu, or AOE knocking up an entire team, like Malphite or AMumu.
malz's ult doesn't do much damage at all anymore and he isn't a common jungler, malph's ult (assuming he built tank) trades off the damage and cc duration for aoe and the incredible engage, and amumu is kind of the same way but he has to land his skillshot to get in instead of just barreling in
Okay, but you can't say "anymore" and then reference to Warwick in the past. We must consider their current iteration. Furthermore, Warwick's ult will not deal much damage unless you stack on hit items, something that is less and less popular because of how much mobility and CC is available in the game.
Let alone that argument of AMumu is poor. He can easily Q in on a minion, or flash like warwick then pop his ult.
ww however is going to be jungling and his ult will scale with what he builds in general
That goes for ANY champion though, and Warwick being entirely reliant on his ult means if he i stunned in a team fight during his ult, all that damage is gone.
i'm not saying ww's ult is consistently godlike throughout the game, i'm saying a top / mid gank post-6 on ww is almost always going to be a kill / forced flash (if the lane wasn't warded)
But again, the same can be said for Sejuani, Amumu, any champ with a powerful ult.
bot can interrupt his ult but this should be the job of the teammates he's ganking: to cc whoever can stop him and then shred who he ulted
Except Malphite and amumu can do the same thing but without reliant on a teammate to stop the opposing team. Gone are the days where warwick was a fierce champ.
okay you really don't seem to get what i'm saying i am talking about his ability to gank a lane post 6 don't try and bring up any points on how amumu, malphite or anyone else's aoe cc for anything other than ganking a lane. i am not talking about team fight potential.
amumu cannot gank a lane pre-6 to the same effect a post-6 ww can
with bloodrazor, wit's end, guinsoos and blade of the ruined king (which mind you are nearly all core on ww) will let his ult do plenty of damage, and assuming it's just as he hit 6, even with bloodrazor it'll do fine.
amumu has to land a skillshot to get into the lane, ww has a point and click snare. malphite's only cc pre-6 is his q, post-6 it's his ult which has a cc duration of .3 seconds less than ww. malphite's ult also can be dodged, even if it's incredibly hard to do so. ww's ult cannot be dodged.
i am referencing ww as he is now, ww's ult hasn't changed since malzahar's has.
generally, against amumu, malphite, etc, they're not going to build a ton of ap as opposed to building tank items. this is what i mean by the ult damage will scale with his core items, this isn't the case with a lot of tanks.
none of this even has to do with the fact kindred had ganking potential as threatening as a point and click snare before anyone would normally back.
okay you really don't seem to get what i'm saying i am talking about his ability to gank a lane post 6 don't try and bring up any points on how amumu, malphite or anyone else's aoe cc for anything other than ganking a lane. i am not talking about team fight potential.
I feel a if I am discussing the matter with a wall. I am discussing the post 6 gank potential...and pointing out several champs have the same potential and then some. Instead of being so obtuse and focusing on iterating your point, you should focus on what is being stated.
amumu cannot gank a lane pre-6 to the same effect a post-6 ww can
That is poor comparison because you are comparing a champ with an ult, vs a champ with an ult. Amumu post 6 has the same effect and then some post 6 than WW.
with bloodrazor, wit's end, guinsoos and blade of the ruined king (which mind you are nearly all core on ww) will let his ult do plenty of damage, and assuming it's just as he hit 6, even with bloodrazor it'll do fine.
Bloodrazor is a straight up nerf. It is 15% max health of the champion he attacks. Unless the champion he is attacking has at least 2k health, then the damage dealt from his ultimate will be LESS, than using sated devourer. Ths amount of health on squishy champions is seen near late game. Sated is generally completed on Warwick mid game. Furthermore, warwick, unlike master yi, doesn't get to utilize his auto attacks very effectively due to his reliance on his ult. Building 4 on hit items on him is ineffective as he has no method of mitigating damage/dodging damage like other auto attack cham
amumu has to land a skillshot to get into the lane, ww has a point and click snare. malphite's only cc pre-6 is his q, post-6 it's his ult which has a cc duration of .3 seconds less than ww. malphite's ult also can be dodged, even if it's incredibly hard to do so. ww's ult cannot be dodged.
i am referencing ww as he is now, ww's ult hasn't changed since malzahar's has.
You are discussing past WW when you discuss how "fearsome" it is. Lantern and red smite got nerfed/removed. Warwick's ult has always bee a strong as the items he uses.
generally, against amumu, malphite, etc, they're not going to build a ton of ap as opposed to building tank items. this is what i mean by the ult damage will scale with his core items, this isn't the case with a lot of tanks.
Warwick does not build 4 on hit items though, and guinsoo's does NOT stack on his ult. He must pre-stack it with his AA"s.
none of this even has to do with the fact kindred had ganking potential as threatening as a point and click snare before anyone would normally back.
Not a snare...its a suppression...and kindred's gank potential stemmed from hs 70% slow/damage. Available at all levels unlike WW whose gank potential is reliant on level 6 ult. He isn't as threatenining of a jungler as he used to be.
Warwick was one of the most frightening junglers up until about season 3. His three hit heal and magic damage made his clear incredibly fast, you couldn't invade him unless you knew you could out heal him and his post six ganks were insane.
Warwick was one of the most frightening junglers up until about season 3. His three hit heal and magic damage made his clear incredibly fast, you couldn't invade him unless you knew you could out heal him and his post six ganks were insane.
Actually, Warwick didn't have an incredibly fast clear, he always had an incredibly SAFE clear. He didn't need to kite, or dance around mobs. Champions such as Evelynn had much faster clear speed than Warwick, and that is still true to this day. His post 6 gank was strong...yes...but there are many champs with stronger post 6 ganks as well, which is my point.
Repeating Warwick's strengths doesn't change the fact that the werewolf is not nearly as powerful as people think he is currently. Heck...the new blood razor? AWFUL for Warwick to use. He get's less damage out of it than building Wit's end or botrk unless the target is a tank.
He was nerfed heavily after the jungle changes in season 5 and he's never really been that strong since they got rid of Razor Blade. I never said he's strong now, i said he USED to be strong.
she deserved a nerf. if i'm playing yasuo and she can literally just fucking sit there in melee range autoing me and even sit there in front of my wind wall throwing like 2 autos and a q at it at level 3 and she can STILL outduel me, then something is seriously wrong.
AND SHE IS STILL THE BEST JUNGLER IN THE GAME.
The nerf is far below 50% of her damage. Her W has even been buffed against Monsters so that her clear is not too slow compared to before.