Has the time come to nerf tank shredding items and crit?
Really done with this. Just got absolutely merced because tank's defense against ADC's is pitiful
When your items consist of: Cinderhulk, Randuins, Thornmail (which does absolutely nothing btw) Deadmans and Ninja tabi, you STILL get merced because
apparently needs 3 different ways to shred tanks and carries at the same time
because
are absolutely fucking busted, 5 hits is 20% of someone max health with bloodrazor (what the actual fuck) and 5 hits with botrk is abot the same.
Protection from crits is nonexistant, and crit items give way too much value for the gold they are worth
is 400g for a 10% damage increase. Literally the only point where this item isnt worth it is when you are at 110 ad and below. Anything above that just gets increasingly cost efficient. And the stats just get better and better as you build them.
1200g for a 35% damage increase. 15% more attacks and flt 20% damage increase.
And the defense against this is? Nonexistant.
Only defense against crit is
, which is a tier three item, is only one, and still gives them a 60% damage increase.
what about
? The item that nullifies approximately 30% of your gold purchase and future purchases against armor AND gives a large damage increase, just for the hell of it.
I dont care what anyone says. This is league of ADC's. All other roles exist for the sole purpose of letting your ADC do as much damage as possible. Every single one.
It takes literally zero skill to play, costs no resource, is the most reliable source of damage in the game, and can barely be protected against.