Taliyah buff that would be fair and not just give her unnecessary power.
The Worked Ground speed boost should apply to all allied units.
This would more properly cement her as the controller she is meant to be, even if it isn't doing all that much.
The Worked Ground speed boost should apply to all allied units.
This would more properly cement her as the controller she is meant to be, even if it isn't doing all that much.
Nah
Mini-perma-Sivir Ult?
Would TOTALLY be fair and TOTALLY wouldn't be unnecessary power.
How about normalizing her Q, W, and E power-budgets instead of overloading Q and making her W/E shit like currently?
Mini-perma-Sivir Ult? Would TOTALLY be fair and TOTALLY wouldn't be unnecessary power.
Calling this a mini Sivir ulti is like calling Bard's W a mini sivir ulti with a heal on it lol.
How about normalizing her Q, W, and E power-budgets instead of overloading Q and making her W/E shit like currently?
I feel the opposite. Most of her damage is in her E-W when you get someone to fly through the rocks. her Q is just consistent DPS similar to Orianna Q.
Calling this a mini Sivir ulti is like calling Bard's W a mini sivir ulti with a heal on it lol.
Sivir's ult grants 20% bonus movement speed over 8 seconds. Taliyah's Worked Ground offers 10%-20% bonus movement speed. If you don't think She'd be spamming the shit out of her super low CD Q to create kiting god-comps in competitive, you're delusional.
Most of her damage is in her E-W when you get someone to fly through the rocks.
Its really not.
her Q is just consistent DPS similar to Orianna Q.
No, her Q is overloaded as shit, damage-wise. Math it out. Its not hard.
Sivir's ult grants 20% bonus movement speed over 8 seconds. Taliyah's Worked Ground offers 10%-20% bonus movement speed.
Sivir's speed boost starts at like 60/80% and decays down to 20%. It also applies constantly for all allies that are anywhere near her.
Bard's W is multi setable boost pats that all individually heal and speed you up for 50% for 1.5s.
I fail to see your point.<_>
Worked Ground is set wherever Taliyah Q's and the boost depends on level. If it bothers you THAT much, lower it to half the value for allies lol.
Its really not.
I disagree.
No, her Q is overloaded as shit, damage-wise. Math it out. Its not hard.
Her Q only does THAT much damage in a 1v1 scenario where you are hitting all the rocks on one person and are consistently getting new sets of worked ground, which isn't really realistic the majority of the time. This is something that doesn't happen consistently enough to treat is as the over all bulk of her power.
Her E and W are much more consistent and hit n affect more people in a teamfight.
Taliyah's Q passive movementspeed bonus more or less makes up for her low base speed. Giving her entire team that speed boost would be broken. She would be perma ban/pick because of how much value that movementspeed bonus has. Imagine a hecarim with 345 base speed getting 20% bonus from Taliyah. Do not forget that hecarim gets stronger the faster he is..
No, it would be just wrong. Taliyah doesn't really need a buff, she would need a power shift because her W E combo compairable to her Q is too weak, while her Q is a bit too strong.
Taliyah's Q passive movementspeed bonus more or less makes up for her low base speed. Giving her entire team that speed boost would be broken. She would be perma ban/pick because of how much value that movementspeed bonus has. Imagine a hecarim with 345 base speed getting 20% bonus from Taliyah. Do not forget that hecarim gets stronger the faster he is..
No, it would be just wrong. Taliyah doesn't really need a buff, she would need a power shift because her W E combo comparable to her Q is too weak, while her Q is a bit too strong.
What if they boost it gave her team was half the value of something? Also, I agree she doesn't really need straight power buffs. I play her myself and find her fun. I'm more concerned about her finding her true niche, as find there isn't much reason to pick her over other control mage champs, as far as controlling the battlefield is actually concerned.
All she needs would be a power shift imo. Nerf her Q and buff her W E combo. Her W should come up a bit faster, it is very easy to dodge with a bit movementspeed and very easy to predict too. Her ult is what makes Taliyah, the wall has so much value when placed right.
All she needs would be a power shift imo. Nerf her Q and buff her W E combo. Her W should come up a bit faster, it is very easy to dodge with a bit movementspeed and very easy to predict too. Her ult is what makes Taliyah, the wall has so much value when placed right.
True, but I feel Taliyah kinda has Aurelion syndrome where her Wall starts becoming more and more situational as the game goes on. It is the kind of thing that is more useful if you are NOT with the team, which isn't always the smartest decision as Taliyah, since her only real mobility is her Passive and the wall itself, which you sometimes dont wanna use for the mobility either.
I actually have been trying
/
on her just to facilitate this pattern with her, but it costs you considerable amounts of damage to do so.
is a core item on her.
Swiftness boots really help her out in terms of kiting. Sorcerer boots if you want pure power.
I currently always go with sorcerer because I often get matchups that mean kill or die anyways.
Swiftness boots are good when you know you will get protected by your team.