A thing or two that League and Dota 2 can learn from each other.
Please don't write me off immediately as a hater of Riot or a hater of Dota, as I love both. But after five years worth of League, I started play Dota 2. I enjoy it, but I feel that it could use a few things to help it improve. Some things that Riot has in League, and League needs some things from Dota to help it improve. So here is is, What League can work on: Customization: League is a game where you buy a skin, and then you have it. In Dota, you can customize your character to the max. Changing the wards, the headdress, armor, arms, legs, pretty much everything about it. This allows you to put all your favorite pieces unto your favorite characters. Community Market: A community market where players can sell each other their individual skins for less than normal store prices. All Riot would have to do to earn profit would be to take a little bit out of what the seller asks for. In Game Responses: Dota 2's characters feel very alive. They speak when meeting each other, say things after killing people and minions, and even have quotes for killing rivals. There are so many different combinations of voice lines that your character can say, that you feel like you are playing a real life person. League needs a bit of this in the normal game, eh? In Game Guides: New players who are trying to get a hold of the game have to constantly tab out to check a guide. Just allow people to place guides within the game, then that problem is solved by itself. What Dota 2 can work on: A More Dedicated Team: Not to say that Dota 2 does not have a dedicated team or anything, but they simply cannot compete with Riot Games's level of watchfulness or player to creator suggestions. Not to bash Valve, but that is exactly what I am going to do. Valve's use of free movement between projects can severely hurt a game's progress forward. Good for the developers, bad for the players. A Bit More Simplicity: Dota 2... is a complex game. There are so many god damn item combinations, the stats are weird, some items are just items but when interacting with another special item they gain different properties, all of these things. Buying items can be a struggle sometimes, because you actually have to know what the six or seven tiny icons at the bottom of the screen actually mean. And a lot of the time, they don't really make sense. Strength gives you health and increases damage, but only Agility can give you armor, and Intelligence gives you more mana but doesn't actually change what your abilities do... all of these kinds of things. This is a very major problem that is where most newer players have to drop out of, and go back to more easy to read games like League. Toaster Friendliness: Dota 2 is NOT toaster friendly in the slightest. Unless you have a great computer, chances are that you will be running on a really low graphical setting which makes the environment look only a bit like pudding with lego bricks inside of it. And even at max settings, Dota 2 doesn't really look all that great, as apposed to League that looks absolutely stunning at max graphics. (For an MMORPG)
I feel that both games are equal in how fun they are to play. Both have good strengths and bad weaknesses. But I enjoy both of them, and if you are up to the challenge, I hope that you can have fun with both of them too.


are on a overly fed rampage well guess I need to counter that, build a BKB early and continue farming for dmg. And whats worse, is once Leagues does have a decent item they tend to get rid of it. DFG was a good caster item that shouldve been countered with items not having been removed. The previous magic resist/health regen item (the name escapes me atm sorry) that was great for tanks without mobility and honestly one of the few decent MR items was removed for no other reason then it had stats that were "All over the place" (move speed shouldnt be with MR and health regen they said).