I'm sorry, but Tahm Kench's current state is unacceptable.
Tahm is supposed to be a tanky support type character with a large amount of CC to lock down targets. But as it stands, he is a tanky character with ridiculously high amounts of base damage AND large amounts of hard CC. He is allowed to build as tanky as he wants, yet at the same time keep up surprisingly high damage for someone who was supposed to be a support character. His ability to keep up with targets is unrivaled due to the low cooldown and cost of his Q, the potent slow it packs, and the very slow rate that his passive decays on people. Its just... wrong. It really is. Nerf something, anything of his. If you want him to keep his high damage, fine. Increase his cooldowns and mana costs. Lower his innate tankiness. Lower his movement speed. Lower the CC durations. Increased decay rate of his passive when stacked on someone. Just do anything to lower him a bit. I'm getting sick of it.
I'm going to eat you GP
chomp
...spits out GP
their not just "oranges", their BLOOD oranges ;)
(Covered in blood) NOT EVEN A DEMON CAN SLAY ME! WHYYYYYYYYY!!!!! ;_;
Did someone say, "protect the kog"?
or 

& max CDR
) don't have a ton of CC to lock someone down.And they still have to build at least one damage item.
don't have to build any, and have more reliable CC than Tahm Kench.