Mages itemization needs to be nerfed before they take over the whole map
Already took over mid, supp and adc, only a matter of time before they take over top as
shows.
Why did they made it so almost every mage item has a random "300 hp" attached on them? Like i keep seeing shit like full build mages like
with 28003000 health while having over 700 ap, meanwhile we have adcs with 18002000 at most since they dont get free defenses for building damage, like almost every other class does in this game right now, all that while having worse base stats than mages, while having lower base damage than mages, while having less cc and range than mages, why play an adc when mages exist again?
Nerf mages 2018, im ready for the downvotes since atleast 50% of this place are mage mains.
Unless you mean champions like
and others
and with it they can dodge a whole mage rotation
even so , ad carries are usually the Glass Canon hyper carry class , they have their supports with them
?
ad champions got more items generally and for a lot of different cases
with
, you can ruin the day of most of mages
only
most of mages build path be like
, that it's boring to play the role
. Also
it sucks like if you build it your dumb it does nothing like it does not give enough ad or mr to be good and the passive is also not good enough to make up for it. Ok there does not need to be anymore armor items for mages since
is just a worse version of it in almost every way and it is better then every fucking mr item for ads since most of the ad mr items you lose damage for building it where as
building
, or to enchanters, or to any other odd mages.
"MagES aRE oP!"
and they have a lot of ways to survives assassins btw they have better scalling/they are more usefull.