Few things need to change in order to allow Solo-carry again in SoloQ
First of all, this is my personal opinion, I'm no balance expert but I still need to express my opinion.
Problem:-
The major problem is damage. It does not matter if you snowball or not, the damage will be there because of the New Rune system mainly, and gold gain. If you snowball, you'll have a higher chance to over-kill the enemy, but if you farm safely for 15-20 min, you guarantee a good damage outcome and probably 1shot potential by mid-game.
Solution:-
- Reduce the base damage in general from the Rune system and increase the scaling. {{ Example: Predator deals 60-180 base damage + 0.4AD + 0.25AP Reduce to 40-110or120 + 0.5AD +0.3AP }}
This would reward soloplay and increase damage based on ur performance and force games to be longer.
- Reduce gold and EXP gain from everything except Kills/objectives {{ dragons, herald, baron }} To reward strategic game-play and smart decision making.
I would suggest all champs get a reduced base damage as well, but at this point this would be considered over-doing it. We should first experiment the first 2 options and proceed from there.