CotC nerfs incoming

Pyrithegethon··2 votes·502 views

Inb4 it shields for 2% max health per enemy champion now, capping at 6% xd

6 Comments

EndlessSorcerer4 votes

"We here at Riot feel that tanks have had their time in the spotlight."

"In unrelated news, buffs to Lee Sin are lined up for the next patch."

Xavanic1 votes

Imo CoC should scale off your bonus armor and mr, not hp. so that way i dont see so many non tanks abusing it

ProfDrDeath1 votes

Having it scale on resistances would mean exponential scaling.

Let's say that your supposed Colossus scales like Maw's Shield, 1:1 with Armor and MR. Also, the CoC user in question has 100 Armor and, for the easiness of the argument, 100 shield strength, giving him an effective shield strength against physical damage (epHP) of 200. With the additional 100 Armor, his shields strength is bumped to 200, and his Armor to 200 as well. However, the epHP would become 600, tripling the previous amount.

With it scaling on HP, you have linear scaling. Same example, but shield scales 1:1 with HP. Initially, user has 100 HP and 100 Armor, and a shield strength of 100 and epHP of 200. Adding an additional 100 HP, thus doubling the user's HP value, gives a shield strength of 200 and an epHP of 400, doubling the previous amount.

Xavanic1 votes

lets say it scales off 35% bonus armor and mr and increases based on how many nearby enemy champs their are, boom balanced Also means riven and other assassins with random cc cant abuse it

ProfDrDeath1 votes

Think more that it will have a level-scaling HP ratio and/or non-linearily scaling base shield amounts.

Rivuo1 votes

I mean.... CoC is still over bearing...

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