Tahm kench is still broken in pro play, rework didn't do anything
https://i.gyazo.com/d99b5a63fcba0a5d4c44edcd0ab67f0d.png
the rework just made him broken toplane in regular play while not fixing the pro play issue
https://i.gyazo.com/d99b5a63fcba0a5d4c44edcd0ab67f0d.png
the rework just made him broken toplane in regular play while not fixing the pro play issue
He will be broken in pro play as long as he's a walking QSS for his carries.
His W is the best ability in the game for pro play
has one Job. Negate Chain CC.
TBH, I think the huge issue for the game Is CC, And chain CC. With so much communication in Proplay. they look to stack that as effectively as possible. Which is non existent in solo Q, and therefore Tahm is just Trash Support.
A lot of champions are good at some keeping alive, But nobody can do it like
and as safely.
With HUge base stats, a Enchanced QSS On W. And a "Cant kill me On his E"
Because if they have any knock ups, no Qss can save you, but tahm can. No amount of Chain CC can keep an Ally alive better than Tahm. How can you burst what you cant Click.
So. IF you Kill how chain CC works, This will be a huge Indirect nerf to Support Kench. Specially In proplay. IF you Change how Tenacity works For Knocks up and displacements. This will also Be a pretty good nerf to support kench in proplay. Change the way how all CC cannot go below a thresh-Hold of 0.5. (like seriously... Irelia stun lasts for 0.75 seconds. and no matter how much Tenacity you stacked. The stun cannot get below 0.5.
Because this will all make Tahm as a support (dare I say)less appetizing. Specially when you close the gaps a player can act between chained CC. You can look to make more Offensive plays, you can make other Defense supports look better as they offer so MUCH more then a free get away card that tahm has. And listen, Nothing is more worse to see your favorite player just get flashed-knocked up, to pull to stun to death with nothing for them to do. Nothing is more worse then getting Stun locked from full hp as a tank, to death before you can even use a summoner as a tank in Soloq. Nothing is a shittier feeling then Being the solo Q Top laner and doing great, for the entire enemy team Chain CC, and peel you like a mad man, while the adc sits in place autoing you down as if you're just a red buff.
So, Please just change the way Chain CC is handled. Please Change tenacity to effect all CC like displacements and Knockups. As for kench for top lane, thats a whole different basket of issues.
Tl;Dr: Chain CC needs some refurbishing and it will nerf Tahm
To suggest a possibility, the MMO swtor has a mechanic called resolve (with a built in CC break for all classes). Resolve is a bar that fills up as you are affected by continuous or "chain-CC", once that bar maxes out you activate your CC break and become immune to CC for like 5 seconds. Note that the bar decays after not having CC applied to you for a short time. I may have had a lot of issues with SWTOR, but certain mechanics like that was just smart.
I suggest maybe we implement some sort of anti-chain CC mechanics that punishes enemy teams that overuse on one target and give that 1 target some sort of boost. Maybe something powerful like a
active effect coupled with a 30% max hp heal; this would occur if say 5 seconds or more on constant CC is applied to a single target.
The one issue I forsee is cetain CC heavy champions like
,
or
may have to be adjusted since that have so much CC avaliable to them
I suggest maybe we implement some sort of anti-chain CC mechanics that punishes enemy teams that overuse on one target and give that 1 target some sort of boost. Maybe something powerful like a
active effect coupled with a 30% max hp heal; this would occur if say 5 seconds or more on constant CC is applied to a single target.
The one issue I forsee is cetain CC heavy champions like
,
or
may have to be adjusted since that have so much CC avaliable to them
Lets say These champions are in a team(I picked the first 5 I seen not a real team)

But lets say,
engages. And just flashes in gets a Q. He Will Top Priority.
Then Lets say
Lands a Q, She has second priorty. Meaning her CC is less effective. 30% against Anivia.
And then
W's our Forsaken test Dummy, She will Have even Less Potency on her stun. So at this point the person might have 60%Tenacity For this user Only.
Then
uses her Ult, second last, Stunning lasting only 70%
and lastly
snare, it will be 80%.
NOW. Back to
. He then presses his E stun. He will still have top priority. Getting the Full duration stun.
And yes, For some champions, It might be good to buff some champions. but I think only some. Like Leona, Maybe not as shes the one who wants to engage. and it'll be a nerf If shes working on peeling. Same thing for alistar. ect.
👏DELETE👏DEVOUR👏
Or just put on ally CD
make devour his ult, with 60 sec cd
give him something else for W
Kench isn't broken in pro play or solo q.
People's mindsets are broken, the refuse to improvise, adapt, and overcome. Theu'd rather whine, cry, and blame Riot instead of themselves...
Pros are literally the people best at adapting and overcoming They are the pros And tahm has been litraly pick/ban in pro play since his creation and is still no4 pick/ban after his "rework" going by this image He is objectively op in pro play He is also an abusive top laner with a very high winrate, that makes him op in solo
I think he has like over 70% kill rate toplane against almost any match up
I generally agree with this sentiment, but tahm top is clearly broken. His ability to stick to any target while also being a dueling god is rivalled by only that of Mordekaiser... who is also op right now
Kench isn't broken in pro play or solo q.
People's mindsets are broken, the refuse to improvise, adapt, and overcome. Theu'd rather whine, cry, and blame Riot instead of themselves...
bro, please explain what you are meant to do when a tahm Q's you and you cannot run away and he just eats you in 1 second. why should 1 champion have the ability to give ytou a death sentence just because you got in range of his Q. I was an aatrox i had 16 kills it wa s late game he has like 2 and i have full build and he beat me 1v1 when all he had was tank items. and 2 supp items please explain how this cancer peice of shit is allowed
You average 12 deaths per game, you probably feel most champs are broken...
Are you serious? ....What...at the picture you are showing, you have selected it to show support champions and we see tahm 4th and yet you talk about him being broken in toplane. Nobody else seriously noticed that?
I'm showing with this picture that in pro play, tahm kench is amongst the highest picked support just like before
the rework they gave to him was intended to make him no longer like that
I think an easy way of balancing his devour so that it isn't shit but at the same time isn't too strong is make it function like how Gage does, after taking a certain amount of damage in a small span of time, you get a shield on proc. What i'm suggesting is that if Tahm has devoured a enemy or ally, if he takes X amount of damage (based on his max HP) in X amount of seconds, he drops them where his current position is.
But honestly, ally cooldown seems like the better way to go.
None of Riot's recent reworks solve the original problem.
Tahm is still stupid broken top lane. Why the hell is this still a thing? I have to waste a ban on him every game because it's complete BS.
Can't bench the Kench.