So why the fuck is Gnar allowed to have a dodge?

Burnt Light··1 votes·807 views

There's no excuse for this guy to have a dodge, why is it even there? Most players build him as a bruiser, he isn't going to be squishy, he has slows and enough items to keep him alive even when he does get caught. Why do top lane champs have to suffer through Gnar's BS just cause they're melee? He has no mana, his CD are low, his base stats are more than enough, and he has several safety measures as it is going from his slow to mega gnar who has CC to get out of jam if the need arises

Who can still for some reason, use a dodge.

It's disgusting to see the excuse of him having a dodge is cause of "low AA range"

Yeah, he's fucking ranged who is fighting melee champions half the time since that was the original purpose for top lane to be circled around on before some idiot commented "But we need variety" and brought in mages and ADCs up there.

Seriously, remove Gnar's dodge. He does not need it, it garuntees too much safety for him, put a steroid on it as a replacement, cause he is a bruiser, not an ADC.

Stop justifying his dodge as if he was as squishy as an ADC.

6 Comments

Shonjl2 votes

You realize what you are asking for right? He already can kill you pretty damn fast as a mostly pure build tank other than like 1 damage item, and you are asking him to lose his jump and be given more damage?

Is it annoying? Sure but what you are offering as its replacement would make him stronger not weaker lol.

Raging Kittens2 votes

It sounds like you missed a lot of skill shots VS a Gnar....

Most champions have atleast 1 form of Hard-Dis/Engage or atleast a stun of some fashion.

Don't treat his jump as a dodge, its just one of those off abilities that actually has more than one purpose than to go all-in.

It also has a absurdly HIGH cooldown ( COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12, respectively) for a champion who has only 2 skills while in mini-form. Idk what the issue is

Boomerang Throw RANGE: 1100 / 2500 COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10 Hop RANGE: 475 COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12

If these are Low for a champion who only has 2 CASTABLE abilities, I dont know what the fk game I'm playing

Penns1 votes

Of course on paper Gnar is the most broken and overloaded champ in the game, but it is"balanced" because his passive allows a lot of counterplay and his stats are pretty bad as mini Gnar.

SithesisLord1 votes

His dodge has high cooldowns.

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Bruh pls

Dominick Destine1 votes

Dodge? as in his little hop?

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