You know what we should add to Thornmail?
Grievous Wound.
EDIT: Grievous Wounds.
Grievous Wound.
EDIT: Grievous Wounds.
We should make it deal % health True dmg.!!!
/s
Would be a good taste of their own medicine for all the fucking champs who have it though.
Dude that's dumb... % maximum health true damage!!!
Fucking Brilliant. I bow to thee
% maximum health + ( 8% of bonus HP) as TRUE DAMAGE!!!!!!!!!!!!!!!!!!!!!!!!1111
Obviously it should do 50 + (50% of armor) + (5% of their max HP) + (10% of their bonus HP) + (20% of their total AD) as true damage.
Then it can be healthy like Vayne! There's counterplay, just don't attack the Thornmail!
I had rather just prevent lifestealling off the wearer.
[{quoted}](name=Skia Asteri,realm=NA,application-id=3ErqAdtq,discussion-id=vwolEtxi,comment-id=0001,timestamp=2015-09-14T02:45:33.700+0000)
I had rather just prevent lifestealling off the wearer.
that would actaully be really good. although might be almost too good. ANd how would it effect the active of BotRK?
I don't know about that, outside of a few special cases (
) who can most likely avoid attacking targets with thornmail preventing lifesteal is considerably stronger than Grievous Wounds.
Riot is removing Grievous wounds because of how damning it is to healing in general. So why not just have the 50% heal reduction on life steal (ala grievous wounds) rather than removing it out-right?
Your point doesn't make sense, since this kind of champions doesn't rely on AA
bullshit. It needs true damage and percentage max hp. And a shield. And it needs to multiple all damage delt for a certain time everytime you take a crit.
Thornmail (Active): For (1 + armor / 100) seconds, on-hit effects do not trigger on you.
That hard counters a lot of champions. As much as I hate Vayne, I don't think it's a good idea.
you need A LOT of armor for it to be useful
I meant his proposed active. Even by itself, that's 1 second, and with base stats and one other armor item, that can easily become 2 seconds. That's basically 2 seconds of blind.
wat, he means things like redbuff and Yi's true damage per hit and stuff would not be applied however you are still damaged from auto attacks. Nothing like blind, its actually a weaker mechanic than blind.
Yeah, it would do nothing to the autoattack itself. If Vayne shoots you, Vayne shoots you, you take damage, etc. However, you wouldn't get Silver Bolt stacks, Blade of the Ruined King wouldn't proc, and if there's a Nami on the enemy team, Tidecaller's Blessing wouldn't be consumed.
Honestly, while it'd be decent against Vayne, it'd be far more powerful against champions like Kayle, Yi, and Shyvana.
What is this? Dota2?
OK.
I think Thronmail should have also reflect true damage.
[{quoted}](name=Burnt Light,realm=NA,application-id=3ErqAdtq,discussion-id=vwolEtxi,comment-id=,timestamp=2015-09-14T02:36:31.693+0000)
You know what we should add to Thornmail?
Gems?
Ruby for Vigor
Ruby for Vigor
Opal for harmony.
Someone please nerf this man's name, too op.
Are you fucking serious? I made this exact thread yesterday and it got downvoted...
Are you fucking serious? I made this exact thread yesterday and it got downvoted...
I feel bad, but I just laughed at that man. The hypocracy of the forums strikes once more!
I didn't see your thread yesterday, though to be fair, I don't really agree with grivious wounds as the solution.
I've being saying Thorn should GW the attacker for a year..
I feel you bro..
I love it but you forgot your s.
That.
Actually could work.
And then enemy plays vayne and you're dead anyway
You shouldn't automatically lose to someone just because they built thornmail and you're an auto attacking champion. Adding grievous wounds to it will make it so you can't even fight those targets, its already bad enough as it is. Most of the time you take out 80% of your health just trying to kill targets with thornmail if you don't have double lifesteal. Only silver and bronze players think things like that are good. I'm not even going to check but I know you're one of them just by your request.
On the converse, you shouldn't lose to someone simply because you're a tank and they built Bloodthirster. Or BotRK. Or Last Whisper.
Sounds kinda silly doesn't it? Counter-itemization is there for a reason.
Thornmail is the only item that actually lets a tank properly threaten an adc. If someone has a thornmail, you don't focus them until your team has mopped up enough of the enemy that they can help you. Thornmail will give the take an easy 1v1 against the ADC, but it will not win Xv1s.
If you're talking about shit being unfair, play a tank into vayne and then tell me about unfair.
A tank is NOT SUPPOSED TO threaten an ADC. Not alone. Their job is to disrupt the ADC's efforts to kill the rest of their team, not to 1v1 them and kill them. Vayne beating tanks is not unfair. It's the way the game is designed. If you want to be a Big Damn Hero and take down their carry, play an assassin.
There are several tanks who's main job is to threaten the ADC, with champions like
and
it's the only way they have to draw aggro to themselves
Tanks absolutely have to threated carries, otherwise carries can just ignore them. It doesn't have to be through damage, but a carry should neither be able to ignore, nor melt a tank.
I understand that vayne was "designed" to shred tanks and kill squishies and pretty much everything. Her design is garbage. Just because it's in the game doesn't mean it's good, and the standards that riot adheres to change with the wind.
That would be amazing. There doesn't exist an AD item that has that currently. 50% healing turns Vayne's standard 30% lifesteal into 15%, and then Thornmail can actually negate Lifesteal all together!
Would be a good idea indeed, couple this with a
and a tank might actually be able to survive against ADC's... maybe
While I do believe tank itemization needs to be looked at, ADCs ARE supposed to kill tanks, because if not them then who? Burst mages? Assassins? Bruisers?.
ADC's are suppose to take down turrets and inhibitors not melt a tank in 3-4 shots :\
Actually, they kinda are supposed to kill tanks. Tanks want to disrupt the adc and their team, wile the adc wants to kill anyone they can safely. The ADC is going to kill the tank the fastest usually just because of how they dish out their damage versus other roles.
Yes ADC's do kill Tanks, but i believe their original Role was to take down Obectives the fastest, it just so happens that AD>Armor/Health so ADC's also take down Tanks the fastest (specially since nerf to several armor items)
Fair enough
ORRRR it makes your whole team immune to vayne... and it takes away jinx aoe crit or at least half of it.
I think that we should all build it on Ashe I mean the tutorial knows best am I right? 
and suddenly, It now counters lifesteal. Love it.