@Riot why do nerfs have to mean making a champion annoying to play?
Let's take the hecarim changes for example. His passive made his playstyle smooth, and it was removed because he was strong in lane. When in reality this could have all been fixed if you reduced his healing from minions (without reducing healing from jungle monsters if we want to keep him strong in jungle) and/or if you removed rampage's ability to stack on regular minions.
So why is it that nerfs to champions just have to make them feel bad and discourage the playerbase from playing them?