Overloaded Abilities In League of Legends
What is, in your opinion, the most overloaded ability in League of Legends?
Things to look for- The ability does 2 or more things at once. The ability has a longer description than most abilities. The ability has aspects of other champions abilities inside of it. The ability might Negate a weakness of the Class/Champion.
My example
Rengar's W- Battle Roar
PASSIVE: Rengar stores 50% of the damage he's taken in the last 1.5 seconds as Grey Health (75% versus monsters)(Tahm Kench Passive)
ACTIVE: Rengar lets out a battle roar, dealing Magic damage to nearby enemies and healing Rengar for his Grey Health.(Pyke Passive)
EMPOWERED ACTIVE: Battle Roar's magic damage is modified and additionally Cleanse Rengar of all crowd control.(Gangplank Orange) Ferocity: Rengar generates 1 Ferocity whenever he casts a basic ability. Reaching 4 Ferocity makes his next ability empowered, granting an additional cast along with 30 / 40 / 50% (based on level) Movement speed icon bonus movement speed for 1.5 seconds at the cost of all Ferocity.
This ability does 2 things at once upon cast, 4 things at once upon Empowered Cast, the real kicker is that you can cast his Normal W then his Empowered W to get the Heal and Magic damage Twice.
Massive Heal, Cleanse, Movement Speed Boost and Damage, the only way it could be more overloaded is if it stunned you as well or scaled with AD/Dealt AD Damage.
Passive.
passive: it literally has 4 different LISTED, NAMED passives within it:
Devour it's arguably the best ability in the game even after 20 nerfs
E
E
dash towards a wall, optional double range dash towards an enemy (over walls), knockback, stun, attack speed boost for 5 secs
W
Passive: magic damage shield with scaling and cooldown
Active: Channel with damage reduction and self slow, AoE taunt
E (in the context of all the interactions)
DoT damage, i.e. 4 second slow, damage increase on W, cast adds one voidling for w, mana regeneration on kill, refreshed by Q and R
W
Passive: store damage taken as a potential shield
Active: Start decaying shield
Second active: Consume rest of the shield to heal
Q
targeted (on anything) AoE damage and heal (both scaling with AD), counts as AA for her passive damage, applies on-hits, CD gets reduced by AAs, two different widths, can also damage turrets, collects wraiths
W
Passive: globally sensing anyone below 50% hp, bonus MS, bonus AS, increased effect if <20% HP
Active: sensing nearby enemy, halfed cooldown when nobody is hunted, completely irrelevant effects (see lol wiki)
W
Passive 1: steal enemies summoners and active items (anytime they cast it)
Passive 2: casting her own summoners triggers the active
Active: cast the stolen summoner spell or item active, gain movement speed and ALSO cast
W
Q for a basic ability: decent damage, slow, self speed-up, regen for herself and 1 person, virtually no CD midgame
Her ult giving a shield, momentary invulnerability, stun, and massive burst. Hardly the worst thing about her but it is a lot of clutter
ult (R) is the single most overloaded ability in the game. It's stupid.
i dont think its op. just overloaded. it is an essay and does many things.
senna too. for her case, it is op.
Q
Another tough choice. The recurring theme on this slot is abilities with multiple recasts and different mechanics in different situations, except Warwick, who just does a lot on a single-cast.
and
have the most that can be done with their ults, but they amount to "suped up normal ability."
Q
E