Ekko is the most balanced assassin
But he is played as a tank. Rito. Do something.
But he is played as a tank. Rito. Do something.
Ekko was designed by a new designer, and unfortunately, he does he look like it. Well, not aesthetically. The art team did their usual awesome job.
I think he is a great champion. I think he needs a reset on his e for popping the passive stacks tho.
His kit doesn't make sense for an assassin. It's loaded to the brim with zoning hard CC, sticking power, HP boosts, mobility, and high base damages - all godly attributes for a tank. He would need a rework from the ground up.
His kit doesn't make sense for an assassin. It's loaded to the brim with CC, HP boosts and mobility with high base damages (which to compete with AD assassins who have utility, instant burst, and sustained autoattack damage). He would need a rework from the ground up.
EKKO, League's AP-based, mobility-boosting, burst damage champion with CC who uses an ultimate ability to even cheat death! This is a very unique skillset that has NEVER been done bef--

since when was mobility an attribute for a tank? Hes also got about 9 ap ratios. What about those?
Mobility is important for tanks to:
get in and unload their initial CC/damage,
to stick to and zone/kill mispositioned carries, and
to get out after it's no longer safe to stay in the fight
Examples: Zac, Gragas, Maokai, etc.
Ekko definitely fits in this category and I'd argue outclasses most other tanks at the second and third points.
There are a few whose mobility isn't so good at the second and third point, like Sion and Amumu. Their AoE tends to be much more impactful, but their initiation is more inconsistent and they tend to peter out if they fall behind. Not coincidentally, they are pretty unfavored picks in high ELO/competitive as well. You might have been thinking of these kinds of tanks, which is why I mentioned them. Tanks are very rarely completely immobile.
Mobility is important for tanks to:
get in and unload their initial CC/damage,
to stick to and zone/kill mispositioned carries, and
to get out after it's no longer safe to stay in the fight
Examples: Zac, Gragas, Maokai, etc.
Ekko definitely fits in this category and I'd argue outclasses most other tanks at the second and third points.
There are a few whose mobility isn't so good at the second and third point, like Sion and Amumu. Their AoE tends to be much more impactful, but their initiation is more inconsistent and they tend to peter out if they fall behind. Not coincidentally, they are pretty unfavored picks in high ELO/competitive as well. You might have been thinking of these kinds of tanks, which is why I mentioned them. Tanks are very rarely completely immobile.
Gragas is a bruiser, but you're correct in saying that tanks do require mobility specifically for initiating. They also require CC to actually pose a threat and draw focus. Unfortunately for Ekko, tanks do NOT need high burst damage.
Overpowered? Nah. Poorly designed and annoying? You betcha.
If you look at what Tankko is actually doing in high ELO right now, he's not really bursting enemy carries down. Instead, he's slowing them to hell, using his ridiculous mobility to constantly stand on top of them, and whittling them down with his passive, Sunfire and Iceborn procs, and ulting away at the first threat of death.
Part of it is that Sunfire/Iceborn is a ridiculous powerspike that makes him and every other melee champion that buys it deal massive damage while being unkillable. Part of it is that he simply can't reliably use his full kit (Q return, passive procs, W coming down, hitting the ult on someone) unless he's in the fight for a while, something that pure AP items can't guarantee.
His kit doesn't make sense for an assassin. It's loaded to the brim with zoning hard CC, sticking power, HP boosts, mobility, and high base damages - all godly attributes for a tank. He would need a rework from the ground up.
It's because he was meant to thrive in skirmishes, not the best in deleting a carry unless they somehow get caught by his relatively avoidable damage.
Hes second role is a fighter
Edited: even some recomended items for him are for tanks
yea im just repeating all the bullshit i find on here. ap ekko is fine. Although I would like to see his e cooldown reset upon proccing the passive.
The problem is that almost every other assassin does his job better with less counterplay, in less time and with less skill required.
balanced? lmfao 0 risk all the reward, oh by playing like an idiot you got caught out? dw press r and your alright.
And lose a large portion of your damage as a result. Not to mention, there's a glowing image of Ekko following him around, it's not like it's hard to guess where he's going to be.
Tank akali is actually a bigger problem than ekko. Ekko is fine as a tank and his zone-cc are predictable. Get mastery 5 with ekko and you will know what I mean, you see him do that shuffle towards the ground to place his W? Well if you have played ekko a decent amount you have a good idea where it's going to be..
oh and that ghost that follows him around? Unpredictable rite?
Yeah... complain about ekko more. 0 risk my ass, Zed can jump twice the distance on average while leaving a time-bomb in your heart and there's many tanks that shield way more than both his W and R can give him. In the long run even a zero ap Lux can out-shield/heal him and that's saying something.