It's still shocking no one is talking about Kled's insane amount of Health
TL;DR at the bottom. So, not counting Kled, here's some champion health numbers:
The lowest health level 1 is Anivia, with 480.
The lowest health level 18 is Janna with 1,690. (I talk more about Gnar below)
The highest health level 1 is Tryndamere, with 626.
The highest health level 18 is Galio, with 2,466.
Let it be noted that Sion's health at level 18, including Soul Furnace and assuming his cs and takedowns are average according to champion.gg, is only 2,308 (which is a problem of its own and you can bet I'll be making a thread about it).
Gnar, who has the most similar health mechanic to Kled, has 510 - 1615, while Mega Gnar has 610 - 2446. So Mega Gnar doesn't beat Tryndamere early or Galio late, and the heal from the base health increase is only 100 - 831. This is important to note because healing from health increases are not effected by Grievous Wounds.
Similarly:
Shyvana's health is increased by a flat 150/250/350 by her R.
Nasus's heath is increased by a flat 300/450/600 by his R.
Renekton's health is increased by a flat 250/500/750 by his R.
Now, with those numbers in mind, let's look at Kled. **To preface, his Unmounted health is not to be considered his base, since his default state is Mounted and he spends very little of the game unmounted. **
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Kled's health at level 1 is 740. That's 260 more than the lowest and 114 more than the highest.
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Kled's heath at level 18 is 2,950. That's 1,258 more than the lowest and 484 more than the highest. It's also still 150 higher than Renekton with R at level 18.
The only champion that can compete with him is the completely immobile Cho'gath, late game.
And if we compare Skaarl's return with the other Grievous Wounds immune health increases: Not even including the fact that, unlike theirs, it scales with bonus HP from items, it will still beat all of them:
|Level-------------------------|Healing| |- |1| 200 | |6| 382 | |11| 648 | |16| 1014 | |18| 1136 |
If we include his common core build,
, his healing from Skaarl at level 18 would be 2,178, not effected by Grievous Wounds. And that's still not counting the fact most Kleds would build an additional defense item.
And you might think to yourself, "well surely he must have low defensive stats if he's guaranteed at minimum 484 more health than every other champion in the game can have with the same items. But no, he actually has base armor, MR, and growth within the top ten.
Keeping in mind that all that is on top of being highly mobile even for a fighter, and having no ability costs. This is, frankly put, not okay. The only thing keeping him from being insanely overpowered is that he's single-target for the most part--- but that wouldn't change at all if he had his health lowered to a balanced level. He'd perform exactly the same in teamfights.
This is an issue for both his enemies in lane and the Kled himself, since it translates to a complete reliance on getting fed in order to be relevant to the team. If he had his health lowered to the average health of a fighter, he'd still have the strongest burst-self-heal in the game, but they'd be able to provide QoL buffs to the rest of his kit--- perhaps even make the switch to Violent Tendencies being activated.
TL;DR: Kled has 114 - 484 (based on level) more max HP than the next runner-up, and has a grievous wounds immune heal of up to 2,700 at full build. For no cost. What the actual fuck?











































which are accessible to EVERY champion
. Now he only has 2 item slots for 2 defensive items which usually includes
which only provides 40 armour.