Crit should be removed

doublelift fg··2 votes·305 views

Crits use pseudo rng

20% crit chance: P(C) "probability of getting a crit" = 0.2 q=0.8 applying the binomial distrubution: let's say an ADC hits 10 times. n=10

E(X) (expected value)= np= 100.2=2 V(X) =npq = 100.2*0.8 =1.6

When an ADC gets an IE, with 10 attacks he will get approximativly 2 crits, it can go beetwens 0.4 and 3.6 crits, Do you get it? if an 2 adc fight each other one can have instantly a crit, the other can wait 5 attacks

which means if an adc gets more crit earlier he can burst the other adc with some spells like buckshot/collateral damage for graves TLDR: Crits are fine late game when adc has 50/60% crits, but in early game, it's all about luck and rngod and if they are in your side the snowball begins.

3 Comments

Vistha Kai5 votes

Something something I didn't crit once and died something something.

Rabid Husky2 votes

pretty much how im reading it lol

zane yalgir1 votes

{quoted}

pretty much how im reading it lol

its true though luck factors are horrible for this game. ive stared reconsidering my ie first policy becuase of how bad my luck is

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