It's time for another game of "Will it hook?"
Yes you guessed it ladies and gentlemen, its time for another game of "Will it hook?"
Today we have this hook of blitzcrank vs an enemy caitlyn, watch closely, will it hook?
Yes you guessed it ladies and gentlemen, its time for another game of "Will it hook?"
Today we have this hook of blitzcrank vs an enemy caitlyn, watch closely, will it hook?
Fine
But get rif of ap ''supports'' at bot lane
Thanks in advance
Unfortunately, can't happen unless actual supports are insanely buffed or Riot turns all mages into CCless assassins.
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Unfortunately, can't happen unless actual supports are insanely buffed or Riot turns all mages into CCless assassins.
or you know, you can nerf base damages of zyra, malz, and brand, increase ap ratios, and actually make AP items give considerable AP amounts instead of packing them with CDR
don't forget to nerf spellthief while ur at it
And cripple 70% of the supports in the process? No thanks
I'm fine with Zyra being made a mid laner again. That's where I've always wanted to play her.
That didn't happen because of the hook's hitbox being big...
It happened because Cait's hitbox is humongous
No.
The arm should never ever curve like that. It should be 180 degrees every time, give or take a few. This is why I ban Blitzcrank every single game lol. I don't care if he's OP or balanced or whatever, I hate his design and his glitchy ass grabs. One time his hook touched my ADC at max range, went through the Ezreal, and grabbed me who was far behind the Ezreal even behind our tower and I died lol.
As someone who plays
as my main support, I feel your pain. In my last game as him, I noticed so many times when the hook should have visually hit but didn't. I haven't seen any blatantly weird hitbox error yet, but man... the bugs in this game... they are everywhere!
And people wonder why I hate blitzcrank and despise them just saying "Well just dodge the hook"
And people wonder why I hate blitzcrank and despise them just saying "Well just dodge the hook"
And then you have the times when you obviously clip the player model on the front of the hook, yet somehow it doesn't connect...
I once missed my Lux Q, it hit a person behind them, snared that person, they ran for about a second, then got snared, glad that was draft race or i might have been reported XD
Don't let Thresh off the hook, he pulls the same bullshit.
Friggin hitboxes for aerial projectiles:

And who can forget these gems:

That fricken ult man
Well ... a double rainbow is a phenomenon of optics that displays a spectrum of light due to the sun shining on droplets of moisture in the atmosphere. Does that explain it?
A phenomenomenon Focus on the tactics, focus on the enemy, focus on the battle!
Focus on the fight!
To be fair, hers is SUPPOSED to make you think you dodged it, by starting out small, then getting 6 times bigger, so that's less of "THAT HITBOX OMG" and more "ok yeah im fi- godammit."
. . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . .. ||||||
Ashe Arrow: >>>----------|> Ash Arrow Hitbox: ||||||
. . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . .. ||||||
And yeah fizz was fucking horrible, so glad they removed that mechanic, it was a mistake.
As an Ashe playa can confirm just as many miss that should have hit.
Ik, I've had an ashe arrow go right thru me before, it than hit the teemo who was in a bush to the right, funny af, but weird.
you realize that same bullshit hit box helps you when blitz goes for a hook and hits the minion two teemos to the side, right?
you also realize that 9 time out of ten being hooked results in instant death, and hooking a minion doesn't kill you.
If you miss, you miss, thats fine.
if you hit, wow 300g just lying on the ground!
Again if peope would do research into how hooking mechanics worked, they would stop bitching and start understanding.
Again if peope would do research into how hooking mechanics worked, they would stop bitching and start understanding.
No. The Q hitbox is obviously freaking huge and needs to be cut down to like 50% of the size, for both of those supports. Notice how that Thresh hook is pointing AWAY From Caitlin and not toward her. There's absolutely no reason it should have landed. SAme with the Blitz grab
So many people who are salty and do not understand how circles hitting circles work xD
Visual clarity. Getting hit like that is counter-intuitive and frankly, unhealthy gameplay.
The Circle of the blitz hook barely scraped the circle of Cait, thus it connected. MAGIC. CALL THE WIZARD OF OZ.
They're not complaining about the hook magically moving over to hit Caitlyn (thankfully, the last thread was about that and it was just dumb).
They're just saying the hitbox is far too wide for the animation. It's a legit argument.
Visual clarity. Getting hit like that is counter-intuitive and frankly, unhealthy gameplay.
The worst thing? That's starting to just sound like meaningless buzzwords to me because those words are constantly thrown out, whether they're applicable or not. Andrew Ryan is right in that it's realistically just an engine thing - basically the difference between hitboxes, model size, and hurtboxes playing out in an isometric top-down game summed up. Doesn't mean that the hooks aren't too wide, but he's not wrong when he points it out. It's like Roadhog's hook in Overwatch: mercifully large so that the character who's built around the mechanic isn't required to have pinpoint aim to be useful with their central mechanic (but unlike Pudge who does need good aim to reliably land his hook). Besides, I think both Thresh's hook and Blitzcrank gain a T-shape at the end of their hook range too, don't they? One could propose its removal and see if that helps, but that still only does anything at the end of the hook range.
Does this mean I think the current hook width is fine in terms of the hitbox displayed by the hand flying out? No, but Andrei isn't wrong even if it isn't what you want to hear, either.
I actually work to land hooks with thresh, not relying on the terrible hitboxes. One of the most satisfying moments of my career came when I landed a perfect hook squarely on the enemy jinx, and watched as she was dragged screaming back into my team.
a perfect hook squarely on the enemy jinx, and watched as she was dragged screaming back into my team.
https://www.youtube.com/watch?v=6WyH5E8Xs0c
Thresh's theme is oddly fitting for the moments when you hook someone, and everything goes in slow motion while he's dragging you into his team...
This will also play the entire laning phase, in the back of your mind...
Wow, I hadn't seen that login screen before (joined to late) but it was a whole lot creepier than I expected.
Yeah, I actually joined when
was released. It's just that when I found my first main
I looked up his teasers and found his login screen and ended up exploring Riot's entire Youtube profile for login screens and champ teasers.
It's how I found Thresh's.
WHAT????
You joined around SOL's release?
... I could have sworn you were around sooner.
HAH! I've been around longer (I think the Vel'Koz teaser went live around the time I started) ... I even remember this old thing:
Nope, I'm a S6 Vet.
Phew. that looks ancient lol.
I started playing on Wukong's release patch. I have seen some things.
Answer: Yes
https://www.youtube.com/watch?v=owMeivdP90Q
You should at least credit the video where you got it from.
Except if you really watched the video, you would've seen that the only reason the grab worked is because cait turned back and walked slightly towards it...
This is literally the exact single frame before she is grabbed.
The stun is the giveaway. There's already a stun icon there. So she's hit.
Whatever you guys say, whatever the haters think, i've watched it many time and she clearly walked back right into the grab.
If she kept going the same way i'm pretty sure she would've been okay...
Everyone can have a different opinion, no need to hate :)
She did walk into the grab. But the grab happened before she could have walked into it. Like, she WOULD have walked into the grab had the grab not glitched and unfairly grabbed her. This might be why it grabbed her, because it knew she was walking towards it? But I doubt it, honestly I've seen it on many other occasions but the hitbox is just glitchy. Like BladeSingularity said, you can see her click towards it and would have been grabbed. However, before she even moved a centimeter in that direction, she had the stun icon on her. It's the purple circle thing. She was stunned before she could walk into it.