@Riot, before you make pass on AP items, I think it is important to understand why they are so bad
Riot said they are preparing a pass over AP items, because they are so underwhelming, and that they welcome suggestions, but I think that there is much more important issue to discuss.
Please compare how many different stats are there available to put on item for AP champions vs AD champions:
AD - > AS, AD, LS, Crit, Lethality, %Pen, CDR AP - > AP, CDR
I know what boards want to say now: 'But there is also mana and penetration to put on AP items, too!' -
No, there isn't. See, armor is much more abundand than MR (due to oversaturation in armor penetration), so that more Magic penetration items can't really be added - indeed, when MR aura was removed, even 3 items we have now were too much and led to giving more free MR to all ranged champions. Adding more impactful magic pen item would make mages unstopable, and that's not the goal.
Same applies to mana - most AP champions get a single mana item, some of them can get two. The system already inludes all mana items we could ever want - indeed, with a little good will even ROA and Archangels could (and should) be merged into single item, they are vrtually identical (scaling over time + mana + AP + hp/shield).
The TL;DR here is that item system in it's very core doesn't offer enough for AP champions - not only AP items are in a state that is far from satisfactory, it's hard to even imagine an item that would change that - we don't need 13th AP/CDR item, CDR is capped and AP stacking doesn't scale that well.
So, my proposals focus on introducing new options for AP champions
-
AP upgrade for Kircheis Shard
- there are many AP champions who would enjoy AP/AS item, but their kit doesn't support DPS playstyle enough to invest in pure DPS item like Tooth. Energized attack would give them a middle ground between burst and dps style. Potential users:

- there are many AP champions who would enjoy AP/AS item, but their kit doesn't support DPS playstyle enough to invest in pure DPS item like Tooth. Energized attack would give them a middle ground between burst and dps style. Potential users:
-
Empowered recall item
- mages are the only class that needs to recall lategame, that's a fact (a bit streched, but still). While this is OK as a weakness, allowing them to build to partially mittigate it would be a cool option. Potential users: every mana reliant mage.
-
tower-damage as a statistic
- right now 50% AP is converted into tower damage. Making that number item dependant (i.e. it would start at 40%, but could go up to 70% if build for) would be interesting and would introduce new element that AP item system lacks.
-
new iteration of mejai's
- Mejai's is cool in that it's snowball passive is something that AP system has but AD system doesn't (anymore). It has, however, absurd abuse cases on super-safe champions like Janna, Soraka and Lux - what leads to it being nerfed until it's only viable on those, and barely at that. I think that it could be made into cool, viable item if those cases were gated I.e. stacks could be only granted if you were close to dying enemy (partial gating from super-safe champions) and stacks increase your damage (as oposed to AP, completely gating from Janna and Soraka).
(
in years past) to get a large pool of mana/mana regen, then moving on to your core stuff, most of the AP items gave a little bit of mana but not a ton.
builds into
= 1 interactive passive, 2 active items
builds into
= Deal DoT passive. More DoT if target is CCed
isn't exactly interactive either.
feels smart to buy, has a passive that saves your life.
feels like a chore to buy, with no visual indication when it saves your life.
amplifies the damage that ADCs get from other crit items, gives AD and Crit Chance, and is an early core item
amplifies the damage APCs get from other items, gives only AP, and is almost never built because of its cost
builds into
, letting you chose which upgrade works best in that game
builds into nothing
Maybe some of these could be re-evaluated to see what the ideal fantasy of that item is, and if that would work out better as a new Rune instead of an item.
and that's it, i don't really need more mana, i can manage. If i went coin path i would need even less mana, also im testing something else a bit and i suspect for my mana problems i might actually need only
+
in particular, I adore this item. It's just not a good item outside of a very small niche of APs, and I have two suggestions for it. Either let it stack automatically over time. Or make it so that every 8 seconds, it builds up 8 stacks (16 for Archangel's) and stacks indefinitely. When you cast a spell, all stacks are consumed and are added to your Tear progress. That allows Mages who have longer cooldowns to reliably stack the item and a reasonable pace. (On top of the normal stacking)
and
= 315 armor(it could be 375 if put frozen heart instead, but no one buys it)
= 305 magic resist
Then you tank armor pen and magic pen builds
MR
health


should be reworked and ultimately fused into a TriForce Esque item because usually the same group of champions want to get them and they're both designed around sustained magic damage .
was an AP item?
style
--> 20AP (unchanged)
--> 30 AP, 10% Magic Penn (no CDR)
All items building from Fiendish Codex would have their stats changed to reflect this change. Some items will have build path altered, using Amplifying Tome + $ instead.
Unique Passive: dealing damage to enemy champions grants vision and marks champions with a string for 4.5 seconds. The string (and vision) are lost if they move more than 1000 units away.
Unique Active: Pulls all marked champions up to 250 units toward you. 60 second cooldown.
+ $?$.
+
feels like a good buy, but
feels like a bad one, is a problem.
(ok, that was two points, not just one, but whatever.)
, limiting their item diversity game-to-game to all of a single item slot.