In Response to RiotRepertoire

Zerenza··2 votes·159 views

> {quoted} > > Yep. I'm not asking anyone to pretend to not be frustrated. If you're frustrated, please keep telling us! It's important for us to know these things. > > ADCs need adjustments, I agree. We're discussing the extent to which we may change things. We've talked changing their power curves, their base stats and stat growth, their item paths, their top end dps, individual problematic items, etc. We haven't settled on any particular direction, and so all I can talk is hopeful timeline at the moment.

> And again, if that doesn't cut it, please continue to voice that in a way that is demonstrative of how you think the game ought to be change. There are tons of opinions out there as to the direction we ought to take the game on basically any topic we could choose, so keep those opinions coming. It's appreciated.

Okay so to voice my Concern's about the ADC role, in a simple list of things that have been bothering me since about the beginning of Season 7.

  1. There's only 1 type of ADC, that's Marksmen, because they are the only ones capable of filling said role(this is being addressed, but it's a serious issue to me that i hope you guys focus A LOT on).

  2. ADC item's are to Cheap for what they give and for a role that's meant to be Protected by Support's so they can Farm(Mainly) sure kill lane's exist because of champions like Draven, Lucian and the like(strong early game ADC's) but in general, their item's are way to cheap, namely Zeal items, and yes 90% of the ADC role does build 2 or more Zeal items(The way they stack makes them very strong.)?

  3. Crit, crit needs to be changed, it isn't fair that you can build 2 items, get 50% crit and because of the way crit works, your damage will be increased by about 50% over the course of 1000 auto's(you crit about 500 times out of 1000 and it increases your overall damage). Crit's damage should, in my opinion, ramp up the more you auto attack or use abilities, it shouldn't start at 100% bonus(or 150% if you have IE)

  4. Finally, Lifesteal, it's not fair for an ADC to crit you for 1000, heal for 500 and gain a shield for 300(overheal). Like, you attack them, they take 500, they attack you, you take 1000-800 but they heal for nearly half of that and get a beefy shield to boot. How do you win?

  5. Tools should be made that allow things that Counter ADC's(Death, so assassins and Burst Caster's) to stop them from healing completely(Greivous wounds is BARELY noticable, they still heal for 250 per auto with Greivous wounds inflicted.), or to ignore their shields.

Those are my gripes with ADC's, sometimes it feels like once you reach late game against any ADC, your useless against them 1 on 1 and not every ADC is a duelist, that's just the nature of their builds and playstyles that make them capable of that.

3 Comments

Ahristocats2 votes

{quoted}

  1. Finally, Lifesteal, it's not fair for an ADC to crit you for 1000, heal for 500 and gain a shield for 300(overheal). Like, you attack them, they take 500, they attack you, you take 1000-800 but they heal for nearly half of that and get a beefy shield to boot. How do you win?

which item gives 50% lifesteal=?

Zerenza1 votes

Bloodthirster+Fleet Footwork, heals for a crap ton.

Ahristocats1 votes

still not 50%

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