@Morello @Meddler Can we talk about how underwhelming tenacity is?
I realize the tenacity in the defensive tree was moved to only require 9 points to obtain, but for this change, 5% was removed from it (down from 15% to 10%). For starters, I'm not too crazy about that because tenacity should be something that requires you to go deep into the defensive tree and any bruiser that would run 9/21 doesn't like this either since they actually are losing out on 5% (which isn't really huge but it's still there). Either way, this basically means tenacity is accessible to everyone - I'm really not sure how I feel about that and regardless, it speaks to a much bigger problem regarding it.
The fact is, tenacity sucks. No amount of tenacity you can get (unless you're irelia) can help you. It used to be that having a knock up in your game was rare - now literally every champion has one tied in with mobility, making the potential of outplaying the knock up even harder - and as far as I know, knock ups arent affected by tenacity. There's also more displacements, which again, tenacity does nothing for. And even further to that point, there's a huge abundance of spammable slows in this game THAT HAVE SCALING. Basically, anything that's melee and immobile or short ranged and not named Ryze of Vlad and immobile, has almost no way of outplaying this or dealing with it.
So while basically saying everyone has access to 10% tenacity, it doesn't change the fact that tenacity still sucks. I rarely itemize for Mercs anymore unless the enemy team is high in magic damage. CC and slows are too spammable and Ninja Tabis 10% reduced damage from AAs is just too good to pass up against carries.
The other issue is you can't just flat out buff tenacity either - else wise you break it because it's a stat that's just there. You'd be making champions immune or close to being immune to crowd control. And while stronger tenacity would help less mobile melees and shorter range immobiles, it also breaks the shit out of more mobile champions. Basically high mobility or long range is the only way to deal with the absurd amounts of CC in this game at the moment.
I also realize the solution isn't something that can just be addressed during a regular season, this is probably a preseason long project and what you have in place now is just a band aid fix for a much larger problem. Immobility should be a weakness, for many champions it's a fantastic designed weakness. But it shouldn't be a death sentence, which is what it has become unless you can get absurdly fed and far ahead. Otherwise after a certain point, you're just going to be cc'd for every and basically contribute nothing.
There need to be better ways of dealing with this. For starters, you could make ghost a more attractive summoner spell by giving it slow resistance or something along those lines. There's a lot of things you could do and I don't pretend to have all the answers, I just want to know if Riot is aware of this problem and has any plans on addressing it at some point.
(not really relevant, I just think this item is shamefully underused for how cool its icon is)
with BKB = pentakills all day