I was hoping Ornn's item upgrades would buff their passives, not their stats.
It's not even a matter of thinking when choosing what item to upgrade, anymore.
Do you want an extra 150 health and 20 AD? Get the
Do you want an extra 30 AD instead? Get
Want a free 55 AD? Why not rush the
?
Etc. Etc.
Because if my eyes don't deceive me, each one of Ornn's items has a passive, and those were left untouched. Just think about what could have been done instead.
Could have increased the critical damage to 75% instead of 50%.
Could have shred armour by 36% instead of 24%.
Could have dealt 250% base AD with spellblade, or maybe factored in a small amount of bonus AD as well.
Could have shielded for more.
Could have increased AP by 45-50% instead of 35%.
Could have increased heal/shield power by 15% and increased the healing done by the active.
Could have increased magic damage by 20%.
Could have dealt increased AOE damage, potentially based on %max health like Amumu's does.
It would have been so easy to do, but Riot just turned it into a gimmick. A cash-grab. Something no one actually has to think about when deciding which one of these items they actually want to buy.
