My best Aatrox rework idea so far. Take a look!
Hey Meddler! Is this going in the direction you guys are thinking of taking Aatrox? Too many reworks are just making him stronger in different ways. There tons of divers assassins and fighters and juggernauts. We don't need more of the same. We need a dark commander, someone that plays different.
Passive Original: Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 - 870 (based on level) health. The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds.
Aatrox gains 0.3 - 0.55 (based on level)% bonus attack speed for every 1% in his Blood Well, up to a maximum of 30 - 55 (based on level)% bonus attack speed.
Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters Stasis icon stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 - 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 - 1174.5 (based on level) health. ** New Passive: Aatrox has 50% Tenacity against Fears and Taunts. Bloodwell--Whenever Aatrox consumes health, he stores it into his Blood Well, which can hold up to 105 - 870 (based on level) health. The Blood Well depletes by 1% per second if Aatrox hasn't dealt or received damage in the last 10 seconds.**
Aatrox gains 0.5 - 0.75 (based on level)% bonus attack speed for every 1% in his Blood Well, up to a maximum of 50 - 75 (based on level)% bonus attack speed.
Upon taking fatal damage, Aatrox is cleansed of all debuffs, enters Stasis icon stasis and drains his Blood Well, healing himself over the next 3 seconds for 36.75 - 304.5 (based on level) health (+ 100% of Blood Well's stored health) up to a maximum of 141.75 - 1174.5 (based on level) health**
Dark Flight Original:
Active: Aatrox dashes to the target area after a brief delay, dealing physical damage to nearby units upon landing and knocking up all units in the epicenter for 1 second Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)_
New Dark Flight: Aatrox dashes to the target area after a brief delay, dealing physical damage to nearby units upon landing and Airborne icon knocking up all units in the epicenter for 1 second and slowing units outside of the epicenter for 20% and dealing Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)Slow Duration .25/.50/.75/1/1.25
Blood Thirst/Blood Price Original: Passive: Aatrox applies a bonus on-hit effect on every third hit against non-structures.
Toggle Off: Blood Thirst: Aatrox heals himself on-hit. While Aatrox is below 50% maximum health, heal is tripled.Heal: 20 / 25 / 30 / 35 / 40 (+ 25% bonus AD) Blood Price Toggle On: Blood Price: Aatrox consumes health to deal quadruple the amount as bonus on-hit physical damage./Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
**New W--Living Blade. Passive: Aatrox heals himself on-hit (every hit). While Aatrox is below 50% maximum health, heal is tripled.Heal: 5/ 10/15/20/25 (+20% Bonus AD)(+1% Bonus Health) ** Active-Blood Brother--for 6 seconds Aatrox Heals are redirected towards nearby allied champions and Aatrox gains a blood shield of 50/100/150/200/250 (+25% of current Blood Well) (+10% Bonus Health)
Blades of Torment Original: Aatrox unleashes two converging energy waves in the target direction, dealing magic damage to all units hit and Slow icon slowing them by 40%. Magic Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP) (+ 60% bonus AD) Slow Duration: 1.75 / 2 / 2.25 / 2.5 / 2.75 ** Blades of Torment New: Aatrox unleashes two converging energy waves in the target direction, dealing magic damage to all units hit granting vision on the target and slowing them by 40%. Magic Damage: 75 / 110 / 145 / 180 / 215 (+ 75% bonus AD) Slow Duration: 1.75 / 2 / 2.25 / 2.5 / 2.75 Vision Duration: 1/1.25/1.5/1.75/2**
Massacre Original:Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling his Blood Well.png Blood Well by 20% of its maximum value for each enemy champion hit.Magic Damage: 200 / 300 / 400 (+ 100% AP)Additionally, Aatrox gains bonus attack speed and attack range for 12 seconds.Attack Speed: 40 / 50 / 60%
New Ultimate: Fearless Commander: Aatrox takes flight and at target location near any allied champion in combat. Upon landing nearby enemy champions are feared for 1 second. Range of teleport is based on % full of Blood Well, and costs half of the current Blood Well to cast. For 8 seconds allied champions nearby gain 30/40/50 Tenacity and 20/30/40% Attack Speed and Aatrox gains 50/60/70 tenacity and 10/15/20 bonus armor and magic resist per nearby allied Champion. All allied champions moving towards Aatrox who are not in his ult range gain 20/30/40% movement speed.
So let me summarize: I removed the passive revive and his ult no longer deals any damage or gives any attack speed buffs. To compensate he gains more attack speed from his Blood Well and it drains at a slower rate. He has a little more CC with this dive, a little more utility and damage with this poke. His W heal is toned down slightly, and he no longer has bonus damage, but instead can shield himself and heal allies as an active while he ceased to heal himself for the duration of the active. His ult can only be activated when an ally is in combat and close enough (depending on how full blood well is), and truly lives up to his lore--appearing out of nowhere, inspiring his allies to fight and being a fearful presence to enemies. And while I am hesitant to give him a semi-global ult just because of how often Riot seems to be doing that recently, I feel it fits his lore. It is also unique--its an ult that does no damage, nor grants any bonus damage but clearly could be very devastating to a team fight. These changes make Aatrox a viable top laner, jungler AND even support because of his ability to heal allies, shield himself and grant vision on poked targets.


as your core build with Aatox both of those items reduce or delay damage. It makes him very strong, and not so easily bursted down.