Illaoi's W is really buggy and cancels a lot

Pyrithegethon··1 votes·298 views

When you try to auto somebody with your W on and get CC'd during the jump, you do no damage and the W is consumed.

When you click to auto somebody and try to move at the same time, she just doesnt auto but instead starts the animation then stops, starts then stops.

These might seem small but she cancels or loses her W so much which causes her to lose out on a lot of damage and reliability.

I'd say giving her W the same treatment as Vi E from a few patches ago in not cancelling would be really helpful.

1 Comments

Cybernetic Ghost1 votes

Illaoi needs a modest rework because her kit doesn't fit her original concept. She is supposed to be mobile but her abilities require her to stand still to toss any of them off, or be within a certain range. Her early game is right where it should be, but damage falls off too much by mid game. Also her biggest vulnerability is ranged poke. The bottom line is that her whole kit is kind of messed up in small ways across the board.

Not sure about the W issue. I've never noticed any bug, but the cooldown trigger off interrupts is just annoying.

Personally I think her E is much, much worse. It doesn't deal enough damage on its own, is easily stopped or avoided, and even if the enemy doesn't step out of its range, the ability still doesn't damage enough. It relies on wonky AI mechanics on the tentacles themselves.

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