Will Urgot be getting any buffs or QoL changes?
He's sitting on a 46-47% wr, even after the popularity boost from being reworked has worn off and his playrate has gone back down. He's so clunky and unreliable because every part of his kit has an animation that locks him out from using every other part of his kit.
The combined cast time plus delay on his Q make it incredibly difficult to hit, and the payoff is basically 0. His W is his bread and butter... but is literally self-detrimental if you don't land one of your insanely unreliable lock-on spells, and using either of them while W is running causes it to just stop shooting for the full length of the other animation. E has both startup and ending lag, making it insanely easy to dodge, and easy to punish after being dodged. All while covering only about 200 units of distance. His R is probably the easiest skillshot in the game to dodge because again, long, obvious start-up animation and narrow projectile.
His kit is cool and imo fun, but it's so self-defeating that it feels less like having a unified kit with 4 spells and more like four separate one-spell kits that aren't meant to be used together.