I do see where you’re coming from, though I don’t mond having a tank that’s more focused on later stages of the game. His items are iffy, his tank ones being my favorite just cause they actually feel more worth it upon upgrading.
I’m curious how his team would be able to apply Brittle. It might feel too similar to Sejuani and Braum’s passives. There is honestly a part of me that wishes Ornn’s autos didn’t proc Brittle, pushing more towards tenacity reduction like it’s supposed to be. Only downside is that’d make him more team reliant, and apparently Riot doesn’t want tanks to be that way as much anymore. Plus side, at least for his opponents, would be that he wouldn’t just win a trade with W-auto, but would require W, E, and maybe Q if not near enough to terrain.
Still bitter they nerfed his CC and took his shield away, but kept all his damage, even buffed it. I still try to find ways to enjoy him, but losing that shield hurts. He needs some form of active tank boost, a shield and damage reduction or something. Something so his defense isn’t all just passive stat.
Confession: I love some of his ability delays. It makes me think through the fight more so than just click and CC, and if I play it right, the reward is quite nice. Heck, I actually kind of miss his old cast time on R2. Some delays needed reduced, but he was supposed to be less reliable, a la Sion.
Idk, I still love his theme, the original idea behind him, and elements of his kit. I hate how Riot shifted his power from tank to more damage though.