Honestly the best thing i have read in the 6.7 patch
Rebalanced Death Timers to be less punishing between minutes 30 and 55 (Timers before and after these points are unchanged).
Rebalanced Death Timers to be less punishing between minutes 30 and 55 (Timers before and after these points are unchanged).
finally.
though death timers at 20 minutes are still far too long. this wont fix game pacing and games practically being won/lost after 1 teamfight after 20 minutes.
so ill stay with split pushing instead of risking the game on one fight, thank you.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=9tMrdXyR,comment-id=0002,timestamp=2016-04-06T04:30:46.382+0000)
finally.
though death timers at 20 minutes are still far too long. this wont fix game pacing and games practically being won/lost after 1 teamfight after 20 minutes.
so ill stay with split pushing instead of risking the game on one fight, thank you.
At least, on those rare games that manage to get to late (contrary to the popular belief, there are still a lot of games that get to late instead of ending early) I will still have a chance to come back.
It's actually a good thing I think, if an early game team manages to push their advantage at 20 minutes they get to win, but if a late game team plays save at 20 they have a chance to come back after 30.
"Stay dead."
"BWAHAHAHA, NOT FOR LONG ANYMORE!!"
"BUT HOW?!"
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-67-notes
"I will still kill you for what you did to Senna!"
"Don't worry, Senna will stay dead after patch notes, BWAHAHAHAHA!"
"TTHHHRRRESSSHHHH!!!!!!!!!!!"
Oh. Nice.