Please consider reworking the new penalty on Frostfang!
Riot, I'm not talking about the wards, or the lack of a third tier when I say reconsider the rework.
But.... The change to the Frostfang's cooldown timer has shoved it to the mack of the line for support trinkets. It's also left some champs in pretty precarious situations, like
who often cannot help but pick up some minions with it. For example, if
Recalls, and minions are pushing a turret and
are pushing with them,
has no choice but to kill some minions. Killing 5 minions puts
on a full MINUTE cooldown! And usually the waves are bigger than 5 minions.
And, sometimes
will pick up a minion just because she's trying to harass with her Dark Soil, or to pick off 1-2 minions to line up a Q.
That means..... if she manages to lock down a kill for an adc, the result is when they push a turret, she won't be able to proc any
Procs. I normally get 4 hits on a turret for gold before we have to regroup/have opposing laners back. That's a loss of 60g in exchange for what was probably 2 19g minions.
And what's more is, no other support item has this kind of micromanagement. There's major reasons
has become the go-to trinket for pretty much all enchanters, even the ones you advertise as metaing
; They can still farm with it, albiet no AP from it.
Now, Morgana can stay relevant to the Support role, even with a gold nerf. However,
is at risk of not even having a role anymore because of this change; Zyra NEEDS to farm at some point in the game to be relevant, because her kit scales a little less, and her items are more expensive (
being pretty much must haves). And, in mid there are way too many ways to make
Absolutely irrelevant, which is why she's primarily a support. If she has to go on a cooldown for 2-3 minutes every time she clears a big wave, she's going to fall behind a whopping 2-3k Gold every game from where she is now. She also can't really always control it, because her plants attack autonomously at some ranges.
What's the real kicker is; This cooldown now applies even when the item is loaded with 3 stacks. The last version only lengthened cooldowns if you were expended, so as long as you managed not to completely deplete your
, you could manage the cooldown. Now..... it doesn't matter. You clear that wave to protect your turret, and the next 1-2 minutes when the other lane's champs arrive, you can get no gold.
I understand the jungle nerf. But why increase the penalty for a minion 50%? You're basically reducing this game to 2 trinkets, and one is the obvious winner.
(And no; Nomad doesn't need a nerf; But, it does need to be used as a baseline for what gold a support can achieve).
Some other champs who are going to suffer some because of this:
(Destroys his ability to use Bombs on minions as portable seeking missiles)
(Shroom collateral damage)
(Not that I mind, but often picks up major minions when played support)
(Often Q auto seeks 1 champ and 1 minion)
(often picks up minions, and has more of a reliance on leveling her E over her Q in comparison to Morg, so happens more often)
(Almost ALWAYS has to hit minions to do damage bot lane to champs, and usually enough to clear 2-3)
(Again.... don't mind, but also generally kills minions)
, who has a higher WR with spellthiefs but is picked less than coin
Instead of potions), and get back to lane and soak 40g token pickups instead of the 25g, and my opponent is still trying to get to 500g or more because 1) they feel they have to stay in lane until the lane is cleared/they kill my adc and 2) Because I wasn't there to poke or harass while gone.
. That Included me getting a kill on Kog Ma, an Assist on Kog Ma.
for 900.
, which is about 480 AP.
+
= no disable passive worries.