I have an idea for Post game Stats which could Revolutionize how players play.
Okay.... So. You know how frustrated you are when you have a team lob a steaming pile of a game, that at some point the other team is dominating because your teammates fed 5/22 or worse?
Or what about when that 5/22 becomes a comeback, and becomes a Mid Inhib push and a 25/24 game, only to be lost by a dumb late game pile up getting nuked in the jungle?
Well.... We all like to argue about "whose fault it is a team lost." But who ever wins the argument when just looking at KDAs? It just becomes a toxic subject, and even if someone is at fault, there is no concrete visual evidence for them to look at and think: Wait. I just cost my team a game. Without that concrete stat, they think, "So what if my dps is bad. I would have done better if not for my team." And then, learning nothing, they queue for more games.
That leads me to a suggest I think Riot and Players could get on board for:
Why not actually post Takedown Gold Given as a Post Game Stat per character?
If someone has a Rank 4 Bounty on their head, and they
into a 1v5, and feed that hypercharged kill, and 4 Assists, maybe they should actually see what that costs.
Perhaps they might play more cautious, and we'd actually see item/character balances that are based around mature, learning players rather than players who never have a reason to learn. Maybe we'd have less 1 man snowballs. Less forum Rage and in game Toxicity. Less..... Bans due to bad behavior.
I especially think this would help the overall health of the game, because perhaps some players hardstuck in Silver/Bronze (some 65% of the population)..... might actually learn something in their post games. If we could raise their win rates by 1%, We'd have more Golds, Plats, which is where the game SHOULD want to go: People climbing instead of getting bored, feeling like losing is futile
What do you think guys?