Why is Riot even experimenting with this stupid Archangel's Nerf?
I'm serious.
for YEARS has been a 80 AP item with 3% of Mana > AP.
Now that it's 50 AP, they want to raise its price 300+200 gold AND reduce it to 1% of Mana > AP?
That makes it a friggin MAX 80 AP item, even when charged up. Down from 190 > 150ish.
WTF?
How does that even make sense at all?
Here's some math to Illustrate why this is a big wow:
It was 2 patches ago, and It replaced 
+
USED TO BE:
400 + 1000 Mana (1400 Mana) 20% CDR (all on Morellonomicon) 170-190 AP on AA, 100 AP on Morellonomicon (270-290 AP total)
2700G > 3000G > 3100G > 3200G on 
Enemy Takedown = 20% Max Mana recovered (Lost to a rune mages can't normally use) on
2400g > 2900 G > 3000g.
Total Gold:
5400G > 5900G > 6000g > 6200G (net 800G increase in cost since Season 6)
The New results:
+
1400 Mana (Same)
20% CDR (Same)
50 + ~30 AP + 80 AP = 160 AP ( 110-130 LESS AP)
300 HP (New)
In other words it loses 110 -130 AP to gain 300 HP, for an increase in the COST by 200-800G.
Keep in mind what else this means:
Less AP gain from
No actual benefit from buying
anymore
Diminished returns from building 
No other item in the game has had a nerf that removes so much utility and actually INCREASED the price.
. I wouldn't count on it.
getting this kind of treatment or crit in general? Damage it gives on proc scales up to current level at 100% crit, is 1/3 of that with only 30% crit.???
that makes a minion nigh impregnable (like 95% dmg reduction) to physical damage? Of course it wouldn't be stackable on the same minion as banner though. But seriously, mages already have less reliable waveclear from safety than adc's at 2.5+ items in most cases.
and
. they are just dead items atm.
R damage will be garbage.
Will not have a viable item to ensure combos are kill possible early game.
Will heavily lose Heal potential as well as % Heal scaling on Ebb and Flow.
Will not have enough Mana scaling to actually ever get into a game.
Is going to hit significant heals much later, Drastically nerfing her already extremely weak early game, as well as her damage scaling.


a "support"
item like season 4 or 5
effect goes away when you upgrade the item.
because everyone who wants movement speed buys it...
????
win hands down.
Also gives higher AP on most builds (145 AP). 
and Cut Down just shred high HP champs. So do champs with % Max HP damage. This is indirectly going to buff those % damage champs, because they can shred even faster, simply because one of the options to mitigate % damage or Max HP comparison damage is going to be unfeasible to build.
or
for a specific purpose, your clear gets hurt, your damage takes a HUGE hit, and they don't really do anything but put a band-aid on the skills they're meant to be used vs (
can kill you even if you Zhonya his Ult, so it doesn't solve the problem) They put you behind 10% CDR vs most AD champs, because it's inexpensive for AD's to rush 20% CDR in the forms of
, which have many combinations which give the CDR and more damage - earlier, cheaper.
(HP),
(HP),
(HP) as their core items. That means..... Lord Dominik's destroys them as well as tanks.