@Medddler List of every set of changes that could be made to Aatrox that wouldn't break him

Kingsgrave··5 votes·610 views

Any of these sets alone would be good enough to help him out without breaking him. Obviously if you added all of these at once he would become a Monster.

Sets 1, 2 and 5 could go together without breaking Aatrox Sets 3, 4 and 5 could go together without breaking Aatrox


1) Making his decay more like Tryndamere Renekton and making his Well better

  • Passive decay rate increased to 4% per second from 2% per second
  • Passive decay timer increased to 10 seconds from 5 seconds
  • Well decay rate halved and gains are doubled when Revive is on CD

2) Allowing Aatrox to scale better with Health in general as the game goes on

  • Passive heals for a percentage of Total HP instead of an amount equal to Well
  • Q and E Health costs changed to Flat HP instead of % Current HP
  • Base HP (Level 1 - Level 18) adjusted to 500 - 2200 from 538 - 1983

3) Making his Q more worthwhile to use by adjusting Q and E

  • Q knockup radius increased to 112.5 from 75 (half of total radius up from third)
  • Q cannot be interrupted but he still is affected by the CC when he lands
  • Q travel time scales with distance traveled aka faster if cast on top of self
  • Q AD ratio increased to 120% Bonus AD from 60% Bonus AD
  • Q CD adjusted to 18/15.5/13/10.5/8 seconds from 16/15/14/13/12 seconds
  • E slow adjusted to 3 - 1.25 secs based on distance instead of 1.75 - 2.75 secs by rank

4) Making W not worth maxing until Last by changing W1(Heal) and W2(Damage)

  • W1 to 14/16/18/20/22(+40% Bonus AD) from 20/25/30/35/40(+25%)
  • W2 to 20/45/70/95/120(+200% Bonus AD) from 60/95/130/165/200(+100%)
  • W heal against Minions and Small Monsters reduced by 25%

**5) Making his Itemization easier and more flexible like Jax IreliaXinZhao **

  • W1 now has a 40% AP ratio and W2 has a 80% AP ratio for item 3078
  • W2 changed to Magic Damage from Physical Damage so he can build item 3091
  • W2 damage is treated as a Spell Effect for things like item 3146 item 3124
  • E AP ratio increased to 100% from 60%

TLDR; Rounding out Aatrox's gameplay Late game by weakening his Early

11 Comments

Quality Content2 votes

3 second slow from a rank 1 spell would be too strong, and I don't think giving him better AD scalings would help him since he usually only gets one damage item. For his W2 to be relevant late game it needs some way to not get crippled by armor to the point where he hurts himself more than he gains, possibly by being rescaled to true damage or %hp damage.

Kingsgrave1 votes

{quoted}

3 second slow from a rank 1 spell would be too strong, and I don't think giving him better AD scalings would help him since he usually only gets one damage item. For his W2 to be relevant late game it needs some way to not get crippled by armor to the point where he hurts himself more than he gains, possibly by being rescaled to true damage or %hp damage.

Aatrox needs more incentives to build Damage, he was never intended to be a Tank or Tanky Bruiser. He was supposed to be a Light Fighter. 2-3 Damage items instead of 1. Making W true Damage seems like a good idea tho.

E slow being 3 seconds at rank 1 might be a bit much, but even then I don't think it would be that excessive. I changed his E to 3 seconds right on top of him and 1.25 seconds at max distance so it incentivizes him to get closer with his Q and use it less for poke and more for the slow.

Quality Content2 votes

{quoted}

Aatrox needs more incentives to build Damage, he was never intended to be a Tank or Tanky Bruiser. He was supposed to be a Light Fighter. 2-3 Damage items instead of 1.

E slow being 3 seconds at rank 1 might be a bit much, but even then I don't think it would be that excessive.

3 damage items on a fighter is impractical unless you're Lee Sin. Even if you give him higher scalings he will still be built mostly tank because he doesn't have the tools like Yi and Yasuo do to evade damage. He has to be tanky to stay alive in fights.

Kingsgrave2 votes

{quoted}

3 damage items on a fighter is impractical unless you're Lee Sin. Even if you give him higher scalings he will still be built mostly tank because he doesn't have the tools like Yi and Yasuo do to evade damage. He has to be tanky to stay alive in fights.

Vi builds 2 damage items http://champion.gg/champion/Vi Pantheon builds 3 damage items (4 if Top) http://champion.gg/champion/Pantheon JarvanIV builds 2 damage items (4 if Top) http://champion.gg/champion/JarvanIV XinZhao builds 3 damage items http://champion.gg/champion/XinZhao Nocturne builds 2 damage items http://champion.gg/champion/Nocturne MonkeyKing builds 3 damage items (4 if Top) http://champion.gg/champion/MonkeyKing/Jungle

He needs to build Tanky because he is a Melee Fighter, but he shouldn't be building almost entirely Tank.

He isn't like Darius Garen Trundle RekSai (or at least shouldn't be)

Edge of Daybreak1 votes

{quoted} snip

I dont think I would count the item they are forced to take as building it. It's not really a choice. Also these sample sizes though.

Kingsgrave1 votes

{quoted}

I dont think I would count the item they are forced to take as building it. It's not really a choice. Also these sample sizes though.

6 AD Bruisers, most of which Autoattack for their damage, build 2-3 damage items typically

Quality Content1 votes

{quoted}

Vi builds 2 damage items http://champion.gg/champion/Vi Pantheon builds 3 damage items (4 if Top) http://champion.gg/champion/Pantheon Jarvan builds 2 damage items (4 if Top) http://champion.gg/champion/JarvanIV

The above 3 you listed all prioritize burst over sustained damage. Aatrox has to sit there and auto attack people to kill them.

Kingsgrave1 votes

{quoted}

The above 3 you listed all prioritize burst over sustained damage. Aatrox has to sit there and auto attack people to kill them.

Yeah but I also listed Nocturne XinZhao

Irelia builds 2 and is probably the closest thing to Aatrox http://champion.gg/champion/irelia Jax is also similar to Aatrox and builds 2 http://champion.gg/champion/jax

I also added AP to section 5 so that he can build items like item 3078 item 3124 item 3146

Rinky Dinky2 votes

+1

aaronconlin1 votes

I used to play a lot of AP Aatrox, so I'm all for these ratios. However, I think his passive and ultimate need a big change so they can compensate ( :/ ) him with better stats elsewhere

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